Search found 445 matches

by Ulydev
Mon Jan 29, 2018 3:50 pm
Forum: Support and Development
Topic: main.lua:7: attempt to perform arithmetic on field 'getWidth' (a function value)
Replies: 2
Views: 1395

Re: main.lua:7: attempt to perform arithmetic on field 'getWidth' (a function value)

So, when i was making a game (well, a program anyway), this lovely message popped up: main.lua:7: attempt to perform arithmetic on field 'getWidth' (a function value) This, is the line in question: scale = love.graphics.getWidth / 320 I don't know, am I dumb or what, but I couldn't find more about ...
by Ulydev
Mon Dec 25, 2017 7:29 pm
Forum: Games and Creations
Topic: Secret Delivery - Annual Dec. Game
Replies: 5
Views: 4017

Re: Secret Delivery - Annual Dec. Game

holy what! this is amazing, I absolutely loved the stealth sections from Pokemon Emerald, so seeing this turned into a full game makes me smile so much :-) great job! the music is lovely too
by Ulydev
Tue Dec 12, 2017 10:17 pm
Forum: Support and Development
Topic: [iOS] love.keyboard.setTextInput and SDL_SetTextInputRect
Replies: 1
Views: 932

Re: [iOS] love.keyboard.setTextInput and SDL_SetTextInputRect

Well, I ended up making my own thing :-)

Looks like a bug with SDL and the recent iOS updates.

by Ulydev
Tue Dec 12, 2017 9:24 pm
Forum: Support and Development
Topic: [iOS] love.keyboard.setTextInput and SDL_SetTextInputRect
Replies: 1
Views: 932

[iOS] love.keyboard.setTextInput and SDL_SetTextInputRect

Hello everyone, I'm making a game for mobile devices in which there is some kind of text input. Everything works fine, but here's the thing: I'm using love.keyboard.setTextInput with the x, y, width and height parameters to make sure the text input field doesn't get covered by the keyboard. It seems...
by Ulydev
Sun Oct 08, 2017 8:49 am
Forum: Ports
Topic: LÖVE for the Switch
Replies: 29
Views: 74482

Re: LÖVE for the Switch

We need to make it real...
by Ulydev
Sat Sep 23, 2017 7:43 pm
Forum: Support and Development
Topic: Creating a Letterbox Style Fullscreen Window
Replies: 8
Views: 3107

Re: Creating a Letterbox Style Fullscreen Window

^

also, all of this is packed in https://github.com/ulydev/push

you'd go

Code: Select all

push:setupScreen(320, 200, windowWidth, windowHeight, { resizable = true, pixelperfect = true })
by Ulydev
Tue Sep 19, 2017 8:22 pm
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 74
Views: 99209

Re: push - a resolution-handling library

myogaman wrote: Tue Sep 19, 2017 3:49 am -snip-
I think you're looking for a camera library such as https://github.com/kikito/gamera. Or maybe I didn't understand your question at all. Either way just let me know :crazy:
by Ulydev
Fri Sep 08, 2017 9:15 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1729
Views: 806885

Re: What's everyone working on? (tigsource inspired)

Working on planet generation
Image
by Ulydev
Fri Sep 08, 2017 9:18 am
Forum: Libraries and Tools
Topic: [lib] CTRL - input handling
Replies: 10
Views: 10763

Re: [lib] CTRL - input handling

Great job! This will prove useful for sure.
by Ulydev
Sun Aug 06, 2017 1:58 pm
Forum: Games and Creations
Topic: Pixelated Love Logo
Replies: 10
Views: 6982

Re: Pixelated Love Logo

zorg wrote: Sun Aug 06, 2017 10:12 am
Le_juiceBOX wrote: Sat Aug 05, 2017 11:22 pm
master both wrote: Sat Aug 05, 2017 5:55 pm Originally made by Murri Link, for his CLove project.
This Image was made by me.
Yes, using Murii's own image and cutting off the left side of it; just saying.
To be honest, it rather looks like the 'C' was quickly added on Paint with a brush.