Search found 15 matches
- Mon Apr 04, 2016 3:15 am
- Forum: Support and Development
- Topic: Issues with Love 0.10.0
- Replies: 7
- Views: 4964
Issues with Love 0.10.0
A little while back, I tried to switch over to Love 0.10.0 from 0.8.0. I downloaded everything, set it all up, built a basic test program, launched it and... bluescreen. No error, no problem in the conf, nothing. I launched with a blank game, still the same issue. I then launched Love2d on its own a...
- Fri Feb 12, 2016 1:22 am
- Forum: General
- Topic: Issues launching love 0.10.0 (evolved)
- Replies: 8
- Views: 4537
Re: getting screen dimensions without changing game size
Well, I finally updated my graphics drivers, and... Same error all over again. E:\FT3>IF "AMD64" == "x86" (GOTO bitx86 ) else (GOTO bitx64 ) E:\FT3>"bin\LOVE 0.10.0\love (x64)\love.exe" "bin\game" Error: [string "boot.lua"]:397: Cannot link shader pr...
- Sat Feb 06, 2016 3:23 pm
- Forum: General
- Topic: Issues launching love 0.10.0 (evolved)
- Replies: 8
- Views: 4537
Re: getting screen dimensions without changing game size
If you want to force a specific aspect ratio, find the screen's aspect ratio, and draw black bars (or better, fill them with some nice artwork) around your actual gameplay. To get an idea of what that can look like, check out how games on Rare Replay looks, or playing a Nintendo DS game on a 3DS. I...
- Sat Feb 06, 2016 3:32 am
- Forum: General
- Topic: Issues launching love 0.10.0 (evolved)
- Replies: 8
- Views: 4537
Re: getting screen dimensions without changing game size
Alright, I've put mopped up all the messes, fixed some bugs and ported the whole thing over to 0.10.0. It worked, and I got it to rescale... and then I tried launching it from a different computer (the same game, launched through the same copy of love2d, from the same flash drive) and now I can't la...
- Fri Feb 05, 2016 11:59 pm
- Forum: General
- Topic: Issues launching love 0.10.0 (evolved)
- Replies: 8
- Views: 4537
Issues launching love 0.10.0 (evolved)
I've been working on a game in LOVE 0.8.0 that I would like to be multi-platform. However, I've come up against a slight problem with window sizes, due to the fact that I'm working with a set screen ratio. I've tried using love.graphics.getModes(), but this changes the game ratios without allowing ...