Search found 27 matches

by teeter11
Tue Apr 14, 2015 7:55 am
Forum: Support and Development
Topic: Making a .EXE with my Love2d game
Replies: 2
Views: 1439

Making a .EXE with my Love2d game

So im wondering how i could make a .EXE file to run my love game from. I have no clue, thanks!
by teeter11
Fri May 09, 2014 4:28 am
Forum: Support and Development
Topic: Help with draw
Replies: 2
Views: 795

Help with draw

I am trying to get the drawings to work right. I cant seem to find whats wrong i am trying to make a bunch of my pictures draw in a row of 10 and idk whats wrong i see the grass appear and then it moves to the right and glitches out (the code is in the draw function) function love.load() grass = lov...
by teeter11
Mon Jan 13, 2014 2:00 am
Forum: Support and Development
Topic: draw
Replies: 1
Views: 1052

draw

how do i call something to the love.draw? ( i want to call it when the player presses w) score = 0 playx = 300 playy = 420 function love.keypressed(key) if key == "w" then elseif key == "d" then playx = playx + 10 elseif key == "a" then playx = playx - 10 end end functi...
by teeter11
Sun Jan 12, 2014 11:57 pm
Forum: Support and Development
Topic: love.draw
Replies: 4
Views: 1231

Re: love.draw

veethree wrote:No, You can have functions with drawing calls and call them in love.draw if that's what you're after.
crap what are calls, and how do i use them
by teeter11
Sun Jan 12, 2014 11:49 pm
Forum: Support and Development
Topic: love.draw
Replies: 4
Views: 1231

love.draw

is there a way to draw without the function love.draw?

If not then how can i send something to love.draw?
by teeter11
Sun Jan 12, 2014 10:06 pm
Forum: Support and Development
Topic: Menu
Replies: 4
Views: 1827

Re: Menu

Thanks

i can tell what you did!

:)
by teeter11
Sun Jan 12, 2014 9:59 pm
Forum: Support and Development
Topic: Menu
Replies: 4
Views: 1827

Menu

How do i make a menu for a game? Like with interface buttons...

OR how could i tell if the mouses position is from 1 point to another? Like

if mousex = 350 to 400 then
*code*
end