Search found 74 matches

by riidom
Mon Dec 02, 2013 5:08 pm
Forum: Support and Development
Topic: LOVE doesn't do anything
Replies: 47
Views: 13507

Re: LOVE doesn't do anything

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Hi there! LÖVE is an *awesome* framework you can use to make 2D games[...]

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Try it! It's super-easy. Just check out the hello world example on the wiki.
IMO, if one doesnt understand this, then because one doesnt want to understand this.
by riidom
Wed Nov 27, 2013 6:23 am
Forum: Libraries and Tools
Topic: Quickie [was: Immediate Mode Gui]
Replies: 70
Views: 54811

Re: Quickie [was: Immediate Mode Gui]

Me again, excuse double-posting, but this is quite another topic than the one before. I made a multiline-textview-widget, see demo below. Actually, it is not a widget, and I could need a little help in wrapping things properly up so it fits in better. So far it features textadjusting, gotta call tha...
by riidom
Thu Nov 21, 2013 8:47 am
Forum: Libraries and Tools
Topic: Quickie [was: Immediate Mode Gui]
Replies: 70
Views: 54811

Re: Quickie [was: Immediate Mode Gui]

Using your widget demo, I first click into the 2D Slider, to give it focus, then try to move the cross with cursor keys. On first keypress, I get: Error: Quickie/slider2d.lua:90: attempt to perform arithmetic on field 'x' (a nil value) stack traceback: Quickie/slider2d.lua:90: in function 'Slider2D'...
by riidom
Wed Nov 20, 2013 11:33 am
Forum: Libraries and Tools
Topic: Quickie [was: Immediate Mode Gui]
Replies: 70
Views: 54811

Re: Quickie [was: Immediate Mode Gui]

Hi, I discovered a little bug in the text-input. When you are at beginning of text and press Backspace, it will duplicate the existing text instead of doing nothing. in input.lua:49 change elseif keyboard.key == 'backspace' then to elseif keyboard.key == 'backspace' and w.info.cursor > 0 then and it...
by riidom
Wed Nov 20, 2013 1:33 am
Forum: General
Topic: Using SciTE with LÖVE
Replies: 48
Views: 49949

Re: Using SciTE with LÖVE

Hello,
try

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io.stdout:setvbuf("no")
at beginning of your code. I found this related to a differend IDE, but maybe it works in scite too.
by riidom
Wed Aug 14, 2013 9:24 am
Forum: Libraries and Tools
Topic: Vapor - LÖVE Distribution Client
Replies: 162
Views: 62883

Re: Vapor - LÖVE Distribution Client

Logo with adjusted colours, matches almost (due to some node stuff I cant just input the colour that will appear in render, but its within +/-3 per R,G,B in 0-255 range). Logo in 16, 64, 512 (512² for background image maybe) vapL16.png Text in 800x300 and 80x30. vapT80x30.png And the .zip (including...
by riidom
Mon Aug 12, 2013 5:12 pm
Forum: General
Topic: What do you do while you code?
Replies: 35
Views: 12520

Re: What do you do while you code?

Mostly silence, sometimes music like electric violine or chilled filmscores. I try hard to not look at IRC or in my browser inbetween, I do just sometimes, when I need a break to relax my brain for a moment.
by riidom
Mon Aug 12, 2013 5:09 pm
Forum: General
Topic: Where did you learn love2D
Replies: 10
Views: 3238

Re: Where did you learn love2D

First I learned the basics of Lua, I started with Löve as I figured out that I can start the Löve-Bin from within my IDE with one keystroke :) Before I saved, zipped, renamed to .love and dragged to love.exe each time I wanted to make a testrun, what was too tedious for my limited amount of patience...
by riidom
Mon Aug 12, 2013 5:00 pm
Forum: Libraries and Tools
Topic: Vapor - LÖVE Distribution Client
Replies: 162
Views: 62883

Re: Vapor - LÖVE Distribution Client

Thanks for the comments, here is an updated version.
What I wrote before about cutting out the V for a logo is not a good idea, since the reflections are wrong then, I rather render that separate. Also fixed a few other things.
vaporlogo2.png
vaporlogo2.png (47.98 KiB) Viewed 1507 times
by riidom
Mon Aug 12, 2013 2:41 pm
Forum: Libraries and Tools
Topic: Vapor - LÖVE Distribution Client
Replies: 162
Views: 62883

Re: Vapor - LÖVE Distribution Client

Hi, I was in blender mood recently and wanted to create an alternative logo for vapor. I sticked with the water molecule thingy, but wanted to get a bit away from the steam-shape. It's a pretty subjective thingy, maybe the logo is good as it is now, but it gave me a good occasion to toy around a bit...