Search found 4835 matches

by bartbes
Mon Mar 19, 2018 8:33 pm
Forum: Support and Development
Topic: Help a linux noob
Replies: 4
Views: 3437

Re: Help a linux noob

If I remember correctly someone else narrowed it down to the gammacorrect flag being enabled for the no game screen.
by bartbes
Mon Mar 19, 2018 8:32 pm
Forum: General
Topic: Where can i find previous spotlighted games?
Replies: 2
Views: 2561

Re: Where can i find previous spotlighted games?

There is no such list. Since I'm bad at deleting files I do have a list of screenshots that used to be on there, so that probably closely matches the list: Concerned Joe Journey to the Center of the Hawkthorne Hexapod Defense Force Mari0 Metanet Hunter CD Move or Die Mr Rescue Not Tetris 2 Oh my Gir...
by bartbes
Sun Mar 18, 2018 10:09 am
Forum: General
Topic: license.txt issues
Replies: 2
Views: 2191

Re: license.txt issues

I've updated the license file, do you think it's (more) compliant now?
by bartbes
Fri Mar 16, 2018 6:47 pm
Forum: Games and Creations
Topic: lssx -- Fast-paced and twitchy space shmup
Replies: 13
Views: 12335

Re: lssx -- Fast-paced and twitchy space shmup

The box2d messages are a bit hard to read, but it means you created a shape with a very small surface area. I don't know the exact value of b2_epsilon, but it's meant to be "nearly zero". Most often this means you need to set minimum sizes when generating (or cutting) shapes. EDIT: Oh, I r...
by bartbes
Tue Mar 13, 2018 6:37 pm
Forum: Support and Development
Topic: What gives with character support in L2D? [SOLVED]
Replies: 32
Views: 24917

Re: What gives with character support in L2D?

hasen wrote: Tue Mar 13, 2018 9:55 am It seems strange that Love2d has a default font which must be on the device's system
Love includes a font. It doesn't use system fonts at all.
by bartbes
Wed Feb 21, 2018 4:44 pm
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 15
Views: 48790

Re: Love appImage template (for Linux)

For some reason the docker part had all sorts of pushd/popd related bugs with paths so I couldn't do that. Can you make an issue for that so I can take a look? It's been running fine for months on multiple systems for me. What I'd like to know is where should I add libraries? For Steam I need to ad...
by bartbes
Sun Feb 18, 2018 2:01 pm
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 15
Views: 48790

Re: Love appImage template (for Linux)

I've added a more complete documentation to the repo, you can find it here: Getting Started.
by bartbes
Mon Feb 12, 2018 8:24 pm
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 15
Views: 48790

Re: Love appImage template (for Linux)

Oh yeah, oops. I changed the replacements "recently". %BINARYPREFIX%love became %BINARY% and %ICONPREFIX%love became %ICON%. That tarball is from before that change.
by bartbes
Sun Feb 11, 2018 2:45 pm
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 15
Views: 48790

Re: Love appImage template (for Linux)

The tarball script just extracts binaries from the system it is run on. This means that your binaries will need to be built on a (relatively) old distro if you want them to be fairly portable. To assist with that I've created a docker container using debian oldoldstable. You can also find prebuilt 0...
by bartbes
Sun Feb 11, 2018 8:47 am
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 15
Views: 48790

Re: Love appImage template (for Linux)

Like I said, it's poorly documented, but if you toss your game info in the right place in there it builds game-specific packages.