Search found 92 matches
- Sat Mar 14, 2015 3:04 am
- Forum: Games and Creations
- Topic: 30 Minute Jam - Pong
- Replies: 2
- Views: 1274
30 Minute Jam - Pong
My friend suggested I program Pong in 30 minutes So I did Here is my Pong game. It can be glitchy (not overly bad) but if you have any ideas on how to make it better, let me know. W and S move left player (player 1), arrow keys move right player (player 2). Screenies: http://puu.sh/gznty/dcc19bdbc7....
- Sat Feb 14, 2015 4:22 am
- Forum: Support and Development
- Topic: Saving to Folders Issues
- Replies: 11
- Views: 2709
Re: Saving to Folders Issues
Well, sorry to say, but the Wiki and your help has not worked so far. I would appreciate it if someone could produce a simple, working example to base my own code off of. Thank you in advance for the help.
- Sat Feb 14, 2015 2:15 am
- Forum: Support and Development
- Topic: Saving to Folders Issues
- Replies: 11
- Views: 2709
Re: Saving to Folders Issues
I don't feel comfortable releasing a whole love file, this project is kinda secret-ish. Here's the code I'm having trouble with: function editor.saveMap(file) saveTo = ("maps/"..file) local defaultIdentity = love.filesystem.getIdentity() love.filesystem.setIdentity(saveTo) table.save(edito...
- Fri Feb 13, 2015 10:51 pm
- Forum: Support and Development
- Topic: Saving to Folders Issues
- Replies: 11
- Views: 2709
Re: Saving to Folders Issues
Whenever I did the setIdentity, it never actually switched the identity. I used a print-toconsole debug test to see what the identity was, but it was the same as before.
- Fri Feb 13, 2015 1:16 am
- Forum: Support and Development
- Topic: Saving to Folders Issues
- Replies: 11
- Views: 2709
Saving to Folders Issues
I am trying to write a game that saves data to a folder. My issues: +love.filesystem.createDirectory does not work +love.filesystem.setIdentity does not work +love.filesystem.isDirectory does not work +I can't just save to something like: "maps/"..file Is that supposed to work, or not? If ...
- Sat Jun 28, 2014 10:40 pm
- Forum: Support and Development
- Topic: Help with Box2D
- Replies: 1
- Views: 1114
Help with Box2D
I am trying to create a game where the character needs to navigate through levels.
How would I utilize Box2D (LOVE's physics, love.physics) to do this?
How would I utilize Box2D (LOVE's physics, love.physics) to do this?
- Thu Jun 19, 2014 12:55 am
- Forum: General
- Topic: Commercial Use of Love
- Replies: 6
- Views: 1891
Re: Commercial Use of Love
Thanks!
- Wed Jun 18, 2014 11:58 pm
- Forum: General
- Topic: Commercial Use of Love
- Replies: 6
- Views: 1891
Commercial Use of Love
As I understand it, games coded with LOVE can be sold. Am I wrong? I hope I can. I have a pretty good understanding of Lua and LOVE and overtime, I've learned a lot, which would be great for a company.
As long as I give credit to where credit is due, I can sell games written in LOVE, right?
As long as I give credit to where credit is due, I can sell games written in LOVE, right?
- Sun Jun 08, 2014 3:37 pm
- Forum: Games and Creations
- Topic: BloxDodger - My First Game!
- Replies: 8
- Views: 4631
Re: BloxDodger - My First Game!
You're supposed to be thrown back to the menu.
I know there are a few bugs, and I do need to come up with a point to the game, but other than that, thanks for the approval!
I know there are a few bugs, and I do need to come up with a point to the game, but other than that, thanks for the approval!
- Sun Jun 08, 2014 6:05 am
- Forum: Games and Creations
- Topic: BloxDodger - My First Game!
- Replies: 8
- Views: 4631
BloxDodger - My First Game!
With a bunch of help from other people like Zilarrezko and WindMill Games, I present BloxDodger! Right now, BloxDodger is in Version 1.0 What do you do? Well, you move your character around a constantly randomized environment of red spawning blocks. They spawn translucent, but eventually turn solid,...