Search found 94 matches
- Sat Apr 19, 2014 11:50 am
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v0.50 is out
- Replies: 95
- Views: 51071
Re: ZeroBrane Studio Lua IDE v0.50 is out
Now I don't get any error, but when start debugging it looks like the plugin does not work. I start debugging with F5. I think you have to do require("mobdebug").start() in order for the debugging to actually start. Auto saving does work then. However I noticed I can't edit any file while...
- Sat Apr 19, 2014 11:34 am
- Forum: General
- Topic: Should I start Using Libraries?
- Replies: 8
- Views: 3586
Re: Should I start Using Libraries?
If you want to learn how to implement the things these libraries do, then you could create your own libraries. Otherwise, you should use them, unless an existing library does not satisfy your needs. Then you can either create a library that does satisfy your needs, or modify the existing library in ...
- Sat Apr 19, 2014 9:21 am
- Forum: Games and Creations
- Topic: old-school space shoot-em-up: Because
- Replies: 6
- Views: 4533
Re: old-school space shoot-em-up: Because
Overall, the game feels really polished, and some of the weapons are really funny.
It's really difficult though. Even after several tries, I couldn't make it to the end.
I've got to practice some more.
It's really difficult though. Even after several tries, I couldn't make it to the end.
I've got to practice some more.
- Sat Apr 19, 2014 9:09 am
- Forum: General
- Topic: Mousepressed and Keypressed=> TextInput
- Replies: 2
- Views: 1483
Re: Mousepressed and Keypressed=> TextInput
So I followed some tutorials where there was a function Mousepressed, but this function I think is deleted and it's not mentioned in the wiki!:) It wasn't deleted. It still exists. I am new to Love2D and I saw one change here: KeyPressed to textinput. textinput is not a replacement of keypressed. k...
- Thu Apr 17, 2014 12:53 am
- Forum: Support and Development
- Topic: Collision isn't working
- Replies: 10
- Views: 8662
Re: Collision isn't working
Hmm, it seems I have uploaded a RAR file.davisdude wrote:It still isn't working for me.
I could swear I have uploaded a ZIP file.
I'll try and upload the correct file this time.
In any case, if you have a RAR archived LÖVE project and you can't open it, just extract it with a RAR extraction tool.
- Tue Apr 15, 2014 10:19 pm
- Forum: Support and Development
- Topic: Collision isn't working
- Replies: 10
- Views: 8662
Re: Collision isn't working
The problem is that the archive is a RAR archive. It should be a ZIP archive.
I attached a ZIP version.
I attached a ZIP version.
- Sun Apr 13, 2014 4:33 pm
- Forum: Support and Development
- Topic: Keeping track of memory used by images
- Replies: 4
- Views: 3436
Re: Keeping track of memory used by images
What I did not find is what the 'const = 0' part at the end means. Is it setting the function = 0? Does this varient always return 0? Explain please :l http://www.parashift.com/c++-faq/pure-virtual-fns.html It's really the second file that is getting me. Where it says 'size_t(getWidth() * getHeight...
- Sun Apr 13, 2014 1:37 pm
- Forum: Support and Development
- Topic: Game not loading - Ubuntu
- Replies: 3
- Views: 1883
Re: Game not loading - Ubuntu
I have created a folder named "game" in /home/game, Does that mean that your game is contained in `home/game/game`? In that case you should say `love /home/game/game`. Try running this script: lovetest.sh #!/bin/bash echo 'function love.draw() love.graphics.print("Hello, world!"...
- Thu Apr 03, 2014 12:49 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 196
- Views: 262669
Re: Code Doodles!
You can copy the code, put it in a single main.lua, and build (which is really simple and fast assuming you have a text-editor with a build shortcut). I just need to click "Select All" then press a shortcut key which runs this script: xdotool key ctrl+C && \ mkdir -p /tmp/love-try...
- Sun Mar 30, 2014 4:57 pm
- Forum: Games and Creations
- Topic: Space Shoot Up - My First Game!
- Replies: 12
- Views: 7144
Re: Space Shoot Up - My First Game!
the coding at lines 124 and 155 is okay though yeah? Looks okay, although you probably don't have to write to a file every time the high score is updated. It's enough to only write it on love.quit() You should update your original post with the fixed .love, so people who want to try your game can p...