Search found 39 matches

by Joe Black
Sun Feb 08, 2015 7:54 pm
Forum: Support and Development
Topic: Beyond client support
Replies: 4
Views: 3809

Re: Beyond client support

what is mics ? FTP is to put or get file to or from a server. It is secure if you use FTPS. I don't know what kind of connection you want. If it has to be rapid like in a game you must use UDP protocol ( it sends message and nothing else), a tutorial is available on the wiki . Otherwise you can use ...
by Joe Black
Sun Feb 08, 2015 7:29 pm
Forum: Support and Development
Topic: Importing a backround
Replies: 7
Views: 2574

Re: Importing a backround

In order to learn the lua language check the main page of the wiki.
To make your hand with löve you must try the tutorials.

The camera tutorial will help you to move your background.

see this code for example.
by Joe Black
Thu Feb 05, 2015 9:12 pm
Forum: Support and Development
Topic: Importing a backround
Replies: 7
Views: 2574

Re: Importing a backround

to import an image you can use love.graphics.newImage(filename) image is a drawable. So you can draw it with love.graphics.draw. if you want to move the background while time passing update the coordonnate in love.update. I don't really know what you want to know, it seems you need to understand the...
by Joe Black
Mon Jan 26, 2015 3:39 pm
Forum: Support and Development
Topic: [solved] drawing with transparency
Replies: 6
Views: 5645

Re: drawing with transparency

thank you very much, indeed use different blendmode is the solution.
so I use the blendmode "replace" to create my tiles
and reuse "alpha" when drawing the map
by Joe Black
Sun Jan 25, 2015 8:55 am
Forum: Support and Development
Topic: [solved] drawing with transparency
Replies: 6
Views: 5645

Re: [help] drawing with transparency

thanks Hugo but the overlapping of tile don't cover the gap http://img4.hostingpics.net/thumbs/mini_668326recouvrement.png actually the "gap" is made by borderline of the tile. I think the border of the tile is in .png slightly transparent and so tiled(the editor) when overlapping(because ...
by Joe Black
Sat Jan 24, 2015 9:49 pm
Forum: Libraries and Tools
Topic: Tiölved - use Tiled in Löve
Replies: 0
Views: 1300

Tiölved - use Tiled in Löve

http://img15.hostingpics.net/thumbs/mini_766931tiolved.png http://img15.hostingpics.net/thumbs/mini_582984orthogonal.png tiolved.lua =========== A framework to use tiled( http://www.mapeditor.org/ ) in LÖVE( http://love2d.org ). mapTable -------- You can create a table that contain all the element ...
by Joe Black
Sat Jan 24, 2015 9:31 pm
Forum: Support and Development
Topic: Fading Not Working
Replies: 2
Views: 2608

Re: Fading Not Working

the fact is that : - first loop alpha is decreased -> so alpha ~= 255 and alpha ~= 0 so nothing is drawn - second loop alpha ~= 255 and alpha ~= 0 so nothing is changed -> idem above. note that in love.draw you do the same whereas somethin or the other alpha = 255 seconds = 2 function love.update(de...
by Joe Black
Sat Jan 24, 2015 4:09 pm
Forum: Support and Development
Topic: [solved] drawing with transparency
Replies: 6
Views: 5645

[solved] drawing with transparency

I have no acknowledge in image and transparency. my result from love http://img4.hostingpics.net/thumbs/mini_969070resultFromLove.png what I want from tiled http://img4.hostingpics.net/thumbs/mini_313318resultFromTiled.png I want to draw isometric tile which superimpose each other on a line of one p...
by Joe Black
Sat Jan 24, 2015 3:35 pm
Forum: Support and Development
Topic: [Code] Help requested.. again...
Replies: 4
Views: 1668

Re: [Code] Help requested.. again...

hi sosolol, some tricks to debug : 1- create a text like debug="" or more than one draw it each frame and if something don't work write debug="theprogrammisherenow\n"..debug at some points the program must go through 2- you can also wait a second in love.update to see better in y...