Search found 39 matches
- Sun Feb 08, 2015 7:54 pm
- Forum: Support and Development
- Topic: Beyond client support
- Replies: 4
- Views: 3809
Re: Beyond client support
what is mics ? FTP is to put or get file to or from a server. It is secure if you use FTPS. I don't know what kind of connection you want. If it has to be rapid like in a game you must use UDP protocol ( it sends message and nothing else), a tutorial is available on the wiki . Otherwise you can use ...
- Sun Feb 08, 2015 7:29 pm
- Forum: Support and Development
- Topic: Importing a backround
- Replies: 7
- Views: 2574
Re: Importing a backround
In order to learn the lua language check the main page of the wiki.
To make your hand with löve you must try the tutorials.
The camera tutorial will help you to move your background.
see this code for example.
To make your hand with löve you must try the tutorials.
The camera tutorial will help you to move your background.
see this code for example.
- Thu Feb 05, 2015 9:12 pm
- Forum: Support and Development
- Topic: Importing a backround
- Replies: 7
- Views: 2574
Re: Importing a backround
to import an image you can use love.graphics.newImage(filename) image is a drawable. So you can draw it with love.graphics.draw. if you want to move the background while time passing update the coordonnate in love.update. I don't really know what you want to know, it seems you need to understand the...
- Mon Jan 26, 2015 3:39 pm
- Forum: Support and Development
- Topic: [solved] drawing with transparency
- Replies: 6
- Views: 5645
Re: drawing with transparency
thank you very much, indeed use different blendmode is the solution.
so I use the blendmode "replace" to create my tiles
and reuse "alpha" when drawing the map
so I use the blendmode "replace" to create my tiles
and reuse "alpha" when drawing the map
- Sun Jan 25, 2015 8:55 am
- Forum: Support and Development
- Topic: [solved] drawing with transparency
- Replies: 6
- Views: 5645
Re: [help] drawing with transparency
thanks Hugo but the overlapping of tile don't cover the gap http://img4.hostingpics.net/thumbs/mini_668326recouvrement.png actually the "gap" is made by borderline of the tile. I think the border of the tile is in .png slightly transparent and so tiled(the editor) when overlapping(because ...
- Sat Jan 24, 2015 9:49 pm
- Forum: Libraries and Tools
- Topic: Tiölved - use Tiled in Löve
- Replies: 0
- Views: 1300
Tiölved - use Tiled in Löve
http://img15.hostingpics.net/thumbs/mini_766931tiolved.png http://img15.hostingpics.net/thumbs/mini_582984orthogonal.png tiolved.lua =========== A framework to use tiled( http://www.mapeditor.org/ ) in LÖVE( http://love2d.org ). mapTable -------- You can create a table that contain all the element ...
- Sat Jan 24, 2015 9:31 pm
- Forum: Support and Development
- Topic: Fading Not Working
- Replies: 2
- Views: 2608
Re: Fading Not Working
the fact is that : - first loop alpha is decreased -> so alpha ~= 255 and alpha ~= 0 so nothing is drawn - second loop alpha ~= 255 and alpha ~= 0 so nothing is changed -> idem above. note that in love.draw you do the same whereas somethin or the other alpha = 255 seconds = 2 function love.update(de...
- Sat Jan 24, 2015 4:09 pm
- Forum: Support and Development
- Topic: [solved] drawing with transparency
- Replies: 6
- Views: 5645
[solved] drawing with transparency
I have no acknowledge in image and transparency. my result from love http://img4.hostingpics.net/thumbs/mini_969070resultFromLove.png what I want from tiled http://img4.hostingpics.net/thumbs/mini_313318resultFromTiled.png I want to draw isometric tile which superimpose each other on a line of one p...
- Sat Jan 24, 2015 3:35 pm
- Forum: Support and Development
- Topic: [Code] Help requested.. again...
- Replies: 4
- Views: 1668
Re: [Code] Help requested.. again...
hi sosolol, some tricks to debug : 1- create a text like debug="" or more than one draw it each frame and if something don't work write debug="theprogrammisherenow\n"..debug at some points the program must go through 2- you can also wait a second in love.update to see better in y...