Search found 873 matches

by veethree
Thu Sep 30, 2021 11:36 am
Forum: Libraries and Tools
Topic: pp.lua - Easily apply multiple post processing shaders!
Replies: 5
Views: 10514

Re: pp.lua - Easily apply multiple post processing shaders!

GVovkiv wrote: Thu Sep 30, 2021 11:24 am m...
pp
post processing. Not dick :)
by veethree
Thu Sep 30, 2021 10:00 am
Forum: Support and Development
Topic: Shader uniform 'x' does not exist.
Replies: 2
Views: 2962

Shader uniform 'x' does not exist.

So i get that this is a common error, If a uniform doesn't contribute to the output of the shader, It gets optimized out. But as far as i can tell the uniform in this case is totally contributing. But since i'm getting the error clearly im wrong. Here's the shader in question: varying vec4 worldPosi...
by veethree
Tue Sep 28, 2021 11:42 pm
Forum: Libraries and Tools
Topic: pp.lua - Easily apply multiple post processing shaders!
Replies: 5
Views: 10514

pp.lua - Easily apply multiple post processing shaders!

Over the years i've frequently found myself wanting to apply multiple post processing shaders to my game. I would usually just hack something together with a bunch of canvases. Today i found myself in that very situation, So i decided to write a little helper module as a favor to my future self. Usa...
by veethree
Tue Sep 28, 2021 9:33 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 463126

Re: Groverburger's 3D Engine (g3d) v1.4 Release

Awesome engine man. I was wondering is there a way to have coloured fog rendered in the distance? There is. Conveniently i was just in the process of figuring this out for my game :) fog.gif Before i continue i want to get across that i'm not a huge shader guy, So there might be many things wrong w...
by veethree
Sun Sep 26, 2021 9:35 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 463126

Re: Groverburger's 3D Engine (g3d) v1.4 Release

I just wanted to say thank you for making this. After playing Lead Haul i decided to look into this library, And see if i can't make my own old school style fps, Which is something i've always wanted to do. After tinkering with this for a while, And with pretty much zero knowledge or experience with...
by veethree
Tue Sep 21, 2021 10:05 pm
Forum: Support and Development
Topic: [SOLVED] Refresh canvas?
Replies: 4
Views: 4807

Re: Refresh canvas?

Is this your whole code? Because this works fine for me.
by veethree
Tue Sep 21, 2021 8:31 pm
Forum: Support and Development
Topic: online multiplayer platformer
Replies: 2
Views: 3719

Re: online multiplayer platformer

By changing your mindset. Instead of thinking about it as "painful" think about it as a learning experience.
by veethree
Tue Sep 21, 2021 4:05 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 35
Views: 54951

Re: Lead Haul - Old-school space pirate FPS

This is awesome! I've always wanted to make one of these games. Love the colorful graphics, Controls feel great. Only note i have is it's a bit easy.
by veethree
Tue Sep 21, 2021 3:36 pm
Forum: Support and Development
Topic: [SOLVED] Refresh canvas?
Replies: 4
Views: 4807

Re: Refresh canvas?

If i'm understanding you right, You just need to add love.graphics.clear() right below love.graphics.setCanvas(canvas) local function compose_canvas(x, y) --love.graphics.clear() love.graphics.setCanvas(canvas) love.graphics.clear() love.graphics.setColor(0.8, 0.9, 0.4) love.graphics.rectangle("...
by veethree
Tue Sep 21, 2021 11:43 am
Forum: Libraries and Tools
Topic: Spatial.lua - A minimal spatial database.
Replies: 2
Views: 6478

Re: Spatial.lua - A minimal spatial database.

This is way too cool :) You can also use it as a parallax scroll with a few changes, I guess. Thank You! The camera module in the demo actually offers that functionality. Although enabling it would take a few extra steps because the actual position of the object, And the position it ends up being r...