post processing. Not dick
Search found 873 matches
- Thu Sep 30, 2021 11:36 am
- Forum: Libraries and Tools
- Topic: pp.lua - Easily apply multiple post processing shaders!
- Replies: 5
- Views: 10514
- Thu Sep 30, 2021 10:00 am
- Forum: Support and Development
- Topic: Shader uniform 'x' does not exist.
- Replies: 2
- Views: 2962
Shader uniform 'x' does not exist.
So i get that this is a common error, If a uniform doesn't contribute to the output of the shader, It gets optimized out. But as far as i can tell the uniform in this case is totally contributing. But since i'm getting the error clearly im wrong. Here's the shader in question: varying vec4 worldPosi...
- Tue Sep 28, 2021 11:42 pm
- Forum: Libraries and Tools
- Topic: pp.lua - Easily apply multiple post processing shaders!
- Replies: 5
- Views: 10514
pp.lua - Easily apply multiple post processing shaders!
Over the years i've frequently found myself wanting to apply multiple post processing shaders to my game. I would usually just hack something together with a bunch of canvases. Today i found myself in that very situation, So i decided to write a little helper module as a favor to my future self. Usa...
- Tue Sep 28, 2021 9:33 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 463126
Re: Groverburger's 3D Engine (g3d) v1.4 Release
Awesome engine man. I was wondering is there a way to have coloured fog rendered in the distance? There is. Conveniently i was just in the process of figuring this out for my game :) fog.gif Before i continue i want to get across that i'm not a huge shader guy, So there might be many things wrong w...
- Sun Sep 26, 2021 9:35 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 463126
Re: Groverburger's 3D Engine (g3d) v1.4 Release
I just wanted to say thank you for making this. After playing Lead Haul i decided to look into this library, And see if i can't make my own old school style fps, Which is something i've always wanted to do. After tinkering with this for a while, And with pretty much zero knowledge or experience with...
- Tue Sep 21, 2021 10:05 pm
- Forum: Support and Development
- Topic: [SOLVED] Refresh canvas?
- Replies: 4
- Views: 4807
Re: Refresh canvas?
Is this your whole code? Because this works fine for me.
- Tue Sep 21, 2021 8:31 pm
- Forum: Support and Development
- Topic: online multiplayer platformer
- Replies: 2
- Views: 3719
Re: online multiplayer platformer
By changing your mindset. Instead of thinking about it as "painful" think about it as a learning experience.
- Tue Sep 21, 2021 4:05 pm
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 35
- Views: 54951
Re: Lead Haul - Old-school space pirate FPS
This is awesome! I've always wanted to make one of these games. Love the colorful graphics, Controls feel great. Only note i have is it's a bit easy.
- Tue Sep 21, 2021 3:36 pm
- Forum: Support and Development
- Topic: [SOLVED] Refresh canvas?
- Replies: 4
- Views: 4807
Re: Refresh canvas?
If i'm understanding you right, You just need to add love.graphics.clear() right below love.graphics.setCanvas(canvas) local function compose_canvas(x, y) --love.graphics.clear() love.graphics.setCanvas(canvas) love.graphics.clear() love.graphics.setColor(0.8, 0.9, 0.4) love.graphics.rectangle("...
- Tue Sep 21, 2021 11:43 am
- Forum: Libraries and Tools
- Topic: Spatial.lua - A minimal spatial database.
- Replies: 2
- Views: 6478
Re: Spatial.lua - A minimal spatial database.
This is way too cool :) You can also use it as a parallax scroll with a few changes, I guess. Thank You! The camera module in the demo actually offers that functionality. Although enabling it would take a few extra steps because the actual position of the object, And the position it ends up being r...