Search found 113 matches
- Sat Apr 30, 2016 9:57 am
- Forum: Support and Development
- Topic: [solved] Missing table entry
- Replies: 5
- Views: 3207
Re: Missing table entry
I'm having trouble with my latest project. When I try to remove an object from my bump.lua world object, I get an error saying it hasn't been added yet -- although it has. To replicate the error, open the game and left-click to shoot at the other object on screen. It will flash and disappear. This ...
- Mon Apr 25, 2016 5:37 am
- Forum: Support and Development
- Topic: Having trouble with simple platform collisions
- Replies: 3
- Views: 2180
Having trouble with simple platform collisions
in this platform example i made cuz i was bored, i got most things working except for collisions. I can jump from one platform to another just fine, but if i collide with the side or the bottom a platform, im teleported to the top of it. I know why this happens but I cant think of a proper way to fi...
- Fri Apr 22, 2016 8:23 pm
- Forum: Support and Development
- Topic: Anyone need help with small projects?
- Replies: 19
- Views: 8880
Re: Anyone need help with small projects?
Notice that you don't necessarily need graphics to make cool stuff. You could, for example, investigate sound synthesis - maybe doing synth music. I remember seeing some threads about it some time ago. It's a road few people take, because there's some math and sound is less "flashy" than ...
- Wed Apr 20, 2016 9:55 pm
- Forum: Support and Development
- Topic: [SOLVED]Can't call functions from other class
- Replies: 2
- Views: 2161
Re: Can't call functions from other class
The problem is you're using global variables inside of your class functions. In game.lua, you write: function Game:new() require "platformSpawn" platform = Platform() end platform is in the global scope by default. Inside platformSpawn.lua, there is also this function: function createPlat...
- Wed Apr 20, 2016 9:21 pm
- Forum: Support and Development
- Topic: [SOLVED]Can't call functions from other class
- Replies: 2
- Views: 2161
[SOLVED]Can't call functions from other class
I'm trying to get used to using classes so I have a spawn class and a game class, the game class is supposed to call the spawn class's draw function, but it gives me the error "attempt to call function "draw" a nil value"
can anyone tell me what I need to change?
can anyone tell me what I need to change?
- Mon Apr 18, 2016 11:47 pm
- Forum: Support and Development
- Topic: [SOLVED]Platformer help using multiple platforms
- Replies: 2
- Views: 1544
Re: Platformer help using multiple platforms
The first thing i would do is put all platforms into a single table, and loop over them For example in your love.load() do something like this: ground = { } table.insert(ground, { x = 0, y = 500, width = love.window.getWidth(), height = 32 } ) table.insert(ground, { x = 0, y = 400, width = 128, hei...
- Mon Apr 18, 2016 9:10 pm
- Forum: Support and Development
- Topic: [SOLVED]emptying a table completely
- Replies: 6
- Views: 2198
Re: emptying a table completely
witchcraftzorg wrote:Edit your first post, and put [Solved] before the subject.
- Mon Apr 18, 2016 8:29 pm
- Forum: Support and Development
- Topic: [SOLVED]emptying a table completely
- Replies: 6
- Views: 2198
Re: emptying a table completely
Haha I know I should but I just can't get around to it XDairstruck wrote:Time to read PIL
How do I change the thread to solved?
- Mon Apr 18, 2016 8:17 pm
- Forum: Support and Development
- Topic: [SOLVED]emptying a table completely
- Replies: 6
- Views: 2198
Re: emptying a table completely
The most straightforward way would be something like this (assuming you only use numeric indices): for i = 1, #listOfPillars do listOfPillars[i] = nil end If you don't have too many references to that table floating around, you could just do listOfPillars = {} and update any references. ayye that w...
- Mon Apr 18, 2016 7:48 pm
- Forum: Support and Development
- Topic: [SOLVED]emptying a table completely
- Replies: 6
- Views: 2198
[SOLVED]emptying a table completely
I want to remove every value thats in a table, but I can't figure out how, I tried making a variable that increments everytime something is added to the table, then making a for loop that, if the number of the object spawned is greater than or equal to 0, it removes 1 and decrements, then loops, her...