GRATS!!!
Thank you, guys!
Search found 250 matches
- Sun Oct 27, 2019 9:52 pm
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 49
- Views: 1148835
- Wed Sep 25, 2019 9:56 am
- Forum: Support and Development
- Topic: a super fast AABB collision detection ( Minkowski Sums )
- Replies: 13
- Views: 9510
Re: a super fast AABB collision detection ( Minkowski Sums )
Sounds like you might benefit from this project: https://github.com/oniietzschan/bump-3dpd It's a fork of bump, prepared to work with 3D. There is also a 2d branch: https://github.com/oniietzschan/bump-3dpd/tree/2d with reduced memory consumption and garbage generation with respect to original bump...
- Fri Sep 20, 2019 8:08 pm
- Forum: Support and Development
- Topic: a super fast AABB collision detection ( Minkowski Sums )
- Replies: 13
- Views: 9510
Re: a super fast AABB collision detection ( Minkowski Sums )
I'm migrating from the Bump and HC collision detection libs. (they are a bottle neck in my project. they take ~40% of CPU) Physics and collisions are almost never a bottleneck in my games, 99% of the time it's love.draw or when I'm blatantly misusing another library. :megagrin: I use some Pie Profi...
- Wed Sep 18, 2019 3:07 pm
- Forum: Support and Development
- Topic: a super fast AABB collision detection ( Minkowski Sums )
- Replies: 13
- Views: 9510
Re: a super fast AABB collision detection ( Minkowski Sums )
Yep. I used it. It was nice. Now I'm switching to my own simple functions.
I even recorded 3 long video lessons on how to use Bump. https://youtu.be/caK_BBMum0k
- Wed Sep 18, 2019 11:47 am
- Forum: Support and Development
- Topic: a super fast AABB collision detection ( Minkowski Sums )
- Replies: 13
- Views: 9510
Re: a super fast AABB collision detection ( Minkowski Sums )
Seems like a roundabout way to do regular AABB collision testing. Instead of testing coordinates against each other directly, it computes differential between coordinates and tests all of them against zero. the pros is it returns the PENETRATION vector (like HC Collider does). It helps u resolving ...
- Wed Sep 18, 2019 10:56 am
- Forum: Support and Development
- Topic: a super fast AABB collision detection ( Minkowski Sums )
- Replies: 13
- Views: 9510
a super fast AABB collision detection ( Minkowski Sums )
Yo! Has anyone tried to implement this to resolve collisions yet? I found a rather nice & fast algorithm Minkowski Sums . It has been used in RiverCityRansomUnderground game. I translated it into Lua. Now testing Upd: I've hecked up the vectors stuff.... :halloween: function MinkowskiCheckCollis...
- Thu Sep 12, 2019 7:35 pm
- Forum: General
- Topic: help with collisions [Solved]
- Replies: 22
- Views: 14606
Re: help with collisions
Here is a simple solution of your problem.
At least there is an idea and its implementation in C++
https://gamedev.stackexchange.com/quest ... -collision
At least there is an idea and its implementation in C++
https://gamedev.stackexchange.com/quest ... -collision
- Fri Aug 30, 2019 8:07 pm
- Forum: Libraries and Tools
- Topic: easy way to render pixelart with PIX.lua
- Replies: 5
- Views: 11037
Re: easy way to render pixelart with PIX.lua
Yo! Cool library.
I was going to use many ifthenS for the same result.
update: I've checked your sources. Well, it is not our case.
I use "push" library and it has all the stretching modes, including the pixel-perfect one.
I was going to use many ifthenS for the same result.
update: I've checked your sources. Well, it is not our case.
I use "push" library and it has all the stretching modes, including the pixel-perfect one.
- Mon Jul 29, 2019 10:54 am
- Forum: Libraries and Tools
- Topic: loveCC: ColorCodes library for Love2D
- Replies: 8
- Views: 8533
Re: loveCC: ColorCodes library for Love2D
I had to invent a wheel )))
But it looks pretty the same as yours.
But it looks pretty the same as yours.
- Mon Jul 29, 2019 10:52 am
- Forum: Libraries and Tools
- Topic: A closure-based behavior tree (BT) implementation
- Replies: 3
- Views: 7052
Re: A closure-based behavior tree (BT) implementation
It looks brilliant and produces well self explaining code.
Thank you.
Thank you.