Search found 34 matches
- Mon Sep 05, 2011 5:29 am
- Forum: Support and Development
- Topic: love.graphics.translate & printf
- Replies: 9
- Views: 3246
Re: love.graphics.translate & printf
Okay boiled down to code that is breaking: function love.draw() love.graphics.push() love.graphics.translate(100, 100) love.graphics.printf("Testing", 100, 100, 1000, "left") love.graphics.printf("Testing", 100, 120, 1000, "left") end which gives me the follow...
- Sat Sep 03, 2011 11:11 pm
- Forum: Support and Development
- Topic: love.graphics.translate & printf
- Replies: 9
- Views: 3246
Re: love.graphics.translate & printf
I'm not sure how it could be a bug in my code though, you can see the rendering changes midway through a printf, and the "ontinue" from that string has disappeared completely. I didn't upload a .love vecause my game is nearing completion, and I don't want it sitting on a public forum parti...
- Fri Sep 02, 2011 2:03 am
- Forum: Support and Development
- Topic: love.graphics.translate & printf
- Replies: 9
- Views: 3246
love.graphics.translate & printf
Hi, apologies if this is already known, I skimmed search results for translate and found nothing, so. I'm trying to add resolution support to my game. The backgrounds and gui are all designed for 1024x768, so my current plan is for higher resolutions to just be a bit lazy and add bars around the con...
- Thu Jul 28, 2011 7:07 am
- Forum: General
- Topic: professional results?
- Replies: 32
- Views: 10332
Re: professional results?
You can count on it.TechnoCat wrote:luminosity, just make sure you tell us when you release it. We pay for games too!
- Wed Jul 27, 2011 1:49 am
- Forum: General
- Topic: professional results?
- Replies: 32
- Views: 10332
Re: professional results?
I'm making my game in Love with the intention of charging for it, FWIW. It's a tactical turn based RPG somewhat along the lines of King's Bounty or Dragon Age Journeys. The game is relatively close to done on my end, thoguh I made the mistake of waiting to search for artists too late, so that will b...
- Thu Jun 23, 2011 12:43 am
- Forum: Libraries and Tools
- Topic: a Rich Text library for LÖVE
- Replies: 92
- Views: 31054
Re: a Rich Text library for LÖVE
Just played around with the distortion problems. If I put a solid black background behind the text it looks much better than with the semi transparent one -- in fact it looks much like my other tooltips that use frambuffers. Looking closely at the text it all looks a little distorted if it's in a fr...
- Thu Jun 23, 2011 12:32 am
- Forum: Libraries and Tools
- Topic: a Rich Text library for LÖVE
- Replies: 92
- Views: 31054
Re: a Rich Text library for LÖVE
Sat down to have a good look at the wrapping issues I was having, since my game is nearing finished (well, barring art anyway), and managed to fix the problems I was having. Turns out it was all caused by the rich text library not handling newline characters itself. While I was in there I also chang...
- Mon May 16, 2011 1:46 am
- Forum: Libraries and Tools
- Topic: ansicolors.lua
- Replies: 11
- Views: 4766
Re: ansicolors.lua
Looks good mate! Reminds of that Richtext library that Robin had going. This is for your console output, not for things drawn to love. I assume he was thinking about the similar syntax. Non-Existing- God, I really need to work on RT again. I haven't even reviewed luminosity's patch! I'm just on the...
- Thu Feb 03, 2011 1:11 am
- Forum: Libraries and Tools
- Topic: a Rich Text library for LÖVE
- Replies: 92
- Views: 31054
Re: a Rich Text library for LÖVE
Haven't looked at wrapping yet, but I did fix another issue I was having, and thought you might be interested in the code. When my combat log reached a certain height it stopped rendering new text, and just had vertical lines going straight down from the bottom-most pixels that showed properly. It t...
- Tue Jan 25, 2011 11:57 pm
- Forum: Libraries and Tools
- Topic: a Rich Text library for LÖVE
- Replies: 92
- Views: 31054
Re: a Rich Text library for LÖVE
Experimental.