Search found 99 matches
- Sun Jan 26, 2014 8:08 pm
- Forum: General
- Topic: [NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MORPG
- Replies: 96
- Views: 32168
Re: Chaoscraft - The 2D Sidescrolling Skilling MORPG
You don't even have a programmer? lol this project (yes, project, not game) is so dead. It will be canceled 6 months to a year from now, mark my words. You do NOT need advertising, you need to learn programming and turn your project into a game yourself. No one's going to do it for you. Even if some...
- Sat Jan 25, 2014 6:58 pm
- Forum: General
- Topic: [Game Design]What's the right ratio of Story to Gameplay?
- Replies: 8
- Views: 2396
Re: [Game Design]What's the right ratio of Story to Gameplay
Story doesn't have to be separate from gameplay. Chrono Trigger is a great example of an RPG which seemlessly blends the two. For example, several "dungeons" in the game are just special events in the normal inhabitated locations, rather than separate monster-infested levels -- that means ...
- Sat Jan 25, 2014 3:09 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 734517
Re: Simple Tiled Implementation - STI v0.6.9
I've been using this and no bug so far. Also the latest Tiled 0.9.1 dailybuilds are so much better than the "official" Tiled 0.9.1 release
- Sat Jan 18, 2014 7:02 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 734517
Re: Simple Tiled Implementation - STI v0.4.2
Awesome! I have now replaced ATL with this library in the project I am working on.
- Fri Jan 17, 2014 6:57 pm
- Forum: General
- Topic: What is the difference between a module and a library?
- Replies: 3
- Views: 1463
- Fri Jan 17, 2014 1:03 pm
- Forum: General
- Topic: What is the difference between a module and a library?
- Replies: 3
- Views: 1463
What is the difference between a module and a library?
Yeah I'm a newbie when it comes to programming terminology
- Fri Jan 17, 2014 12:58 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 734517
Re: Simple Tiled Implementation - STI v0.4.0
Nice! I tried simply loading and drawing a map but the tile layer appears offset (unlike the object layer):
Also there is some sort of light ray projecting from the top-left corner toward the first object?
Also there is some sort of light ray projecting from the top-left corner toward the first object?
- Wed Jan 15, 2014 11:26 pm
- Forum: Games and Creations
- Topic: Sunsorrow: A Dying Earth Action/Adventure RPG
- Replies: 41
- Views: 23657
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
The font is very hard to read but I like the sound of this:
pauljessup wrote:The game is basically a game that mixes Silent Hill, the first Zelda, and the plot heavy RPG's of Squaresoft's SNES years.
- Tue Jan 14, 2014 9:51 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 734517
Re: Simple Tiled Implementation
Awesome!Karai17 wrote:Aye, I plan to implement real-time updating of tile data.
- Tue Jan 14, 2014 9:07 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 734517
Re: Simple Tiled Implementation
A feature that would be really cool is the ability to change individual tiles. This could be used for making animated maps for example.