Search found 164 matches

by farvardin
Thu Feb 12, 2009 7:08 am
Forum: Support and Development
Topic: can someone help me with a piece of code?
Replies: 10
Views: 2808

Re: can someone help me with a piece of code?

I really don't like when games starts fullscreen, especially when they don't use the same resolution as my screen (most of the time). I prefer to have them windowed, and can turn them fullscreen if necessary...
by farvardin
Thu Feb 12, 2009 6:15 am
Forum: Libraries and Tools
Topic: SpriteMaker
Replies: 7
Views: 4016

Re: SpriteMaker

no offence, but I thing you can achieve something similar with the imagemagick tool (some extra options were set for a particular project, so maybe it's possible to have it simpler): montage -background "transparent" -depth 8 -type TrueColorMatte image1.png image2.png image3.png ... (or by...
by farvardin
Wed Feb 11, 2009 8:12 pm
Forum: General
Topic: Reading from, displaying, and parsing a text file
Replies: 10
Views: 7063

Re: Reading from, displaying, and parsing a text file

Endianess depends upon architecture. Linux on powerpc or sparc would behave differently from Linux (or Mac OS X) on Intel/Amd (x86).
by farvardin
Wed Feb 11, 2009 3:11 pm
Forum: General
Topic: LuaLogic, french love community
Replies: 8
Views: 5684

Re: LuaLogic, french love community

super, très bonne idée. Mais où s'inscrit-on ?
Pourquoi ne pas faire un wiki pour les cours ? Cela serait plus pratique que dans un forum non ?
by farvardin
Sun Feb 08, 2009 10:50 pm
Forum: Support and Development
Topic: Any way to add APNG?
Replies: 5
Views: 2092

Re: Any way to add APNG?

interesting. I've heard of mng, but not apng. It's great to see it's already supported into firefox!
by farvardin
Sun Feb 08, 2009 10:26 pm
Forum: General
Topic: Game Distribution & Updating
Replies: 19
Views: 5387

Re: Game Distribution & Updating

should it work on every plateform supported by Löve?
by farvardin
Sun Feb 08, 2009 7:36 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 271
Views: 525445

Re: Distributing your games (making a .love file)

for my part I put in my project folder a simple "make_distrib.sh" script which zip and delete extra source files, like this:

Code: Select all

zip -r ../myproject.love ./
zip -d ../myproject.love "*-src.png"
zip -d ../myproject.love "*.svg"
zip -d ../myproject.love "*.xcf"
by farvardin
Sun Feb 08, 2009 7:32 pm
Forum: Games and Creations
Topic: Bumm! Shak! Virtual Drums v0.2
Replies: 8
Views: 2933

Re: Bumm! Shak! Virtual Drums v0.2

really funny, well done!
by farvardin
Sat Feb 07, 2009 1:08 pm
Forum: General
Topic: Code for collisions
Replies: 20
Views: 12250

Re: Code for collisions

isn't the physic engine already handling collisions without the need to use boxes or masks?
by farvardin
Mon Feb 02, 2009 6:34 am
Forum: Support and Development
Topic: Löve and the devIL
Replies: 5
Views: 2294

Löve and the devIL

It seems with devIL 1.7.5 you can no longer compile löve : opengl/love_opengl.cpp: In function ‘void love_opengl::screenshot(const char*)’: opengl/love_opengl.cpp:1601: erreur: ‘ILvoid’ was not declared in this scope opengl/love_opengl.cpp:1601: erreur: expected primary-expression before ‘)’ token m...