Please add an option in "game.conf" to disable or enable Sound intialization and usage!
I have lots of pc's without a soundcard, or no drivers installed. Love does not run on such machines. It gives an "SDLMixer: Unable to open audio!" message in stdout.txt.
thanks
Search found 792 matches
- Wed Oct 07, 2009 2:39 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104492
- Mon Oct 05, 2009 2:32 pm
- Forum: Support and Development
- Topic: LÖVE on Android?
- Replies: 46
- Views: 24349
Re: LÖVE on Android?
I'm also thinking of porting Löve to Dingoo Handheld. But it's currently too much work, porting all the dependencys :-/.
esp. this ones:
* OpenGL
* DevIL
* PhysicsFS
* Box2D
* boost
* SWIG
esp. this ones:
* OpenGL
* DevIL
* PhysicsFS
* Box2D
* boost
* SWIG
- Mon Oct 05, 2009 2:19 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 938284
Re: Distributing your games (making a .love file)
Is it possible to compile a static Windows binary, that we only have to distribute ONE executable file (to get rid of the dlls)?
- Thu Apr 09, 2009 9:27 am
- Forum: General
- Topic: Alternatives to LÖVE
- Replies: 9
- Views: 11007
Re: Alternatives to LÖVE
There is an Engine on Nintendo DS that has similar concepts like Löve called MicroLua. http://microlua.risike.com/ They will also make the source open source. I also thought of an Löve on DS port. They are also writing an Lua-JavaVM that is able to run MicroLua games in Java on any Platform. Also as...
- Tue Mar 31, 2009 4:25 pm
- Forum: Games and Creations
- Topic: LovelyBigPlanet
- Replies: 114
- Views: 57403
Re: LovelyBigPlanet
Nice Idea.
But in 2D of couse ?
But in 2D of couse ?
- Mon Mar 30, 2009 1:33 pm
- Forum: Support and Development
- Topic: Which .lua Editor do you use?
- Replies: 33
- Views: 23607
- Thu Mar 26, 2009 3:38 pm
- Forum: General
- Topic: ETA for löve on LuaJIT?
- Replies: 9
- Views: 3739
Re: ETA for löve on LuaJIT?
We tried to use LuaJit for our Iris2 project. We have very heavy implementations in lua (~560kb of lua source). We realised no real performance improvement but we realised a memory problem with LuaJit. The memory rises unnormally. After we switched back to Lua 5.13 the memory problems are gone. So i...
- Sat Mar 21, 2009 3:58 pm
- Forum: General
- Topic: Is LÖVE really necessary?
- Replies: 54
- Views: 46470
Re: Is LÖVE really necessary?
>>NOBODY LOSES THEIR HEAD BECAUSE THE GAME THEY DOWNLOADED CONTAINS MORE THAN ONE FILE IN THE ZIP
Why do you write all in Big Letter? Are you abnormal ?
Nobody loses thier head, just because of one File. Same Argument different argumentation *lol.
Why do you write all in Big Letter? Are you abnormal ?
Nobody loses thier head, just because of one File. Same Argument different argumentation *lol.
- Sat Mar 21, 2009 10:39 am
- Forum: General
- Topic: Idea - Distorting Sprites
- Replies: 31
- Views: 20133
Re: Idea - Distorting Sprites
If love should run (one day) on mobile devices, you also have to think of OpenGL ES.
- Sat Mar 21, 2009 10:34 am
- Forum: General
- Topic: Is LÖVE really necessary?
- Replies: 54
- Views: 46470
Re: Is LÖVE really necessary?
Oh yes i forgot. Maybe we can link them statically.