Search found 792 matches

by SiENcE
Wed Oct 07, 2009 2:39 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 104492

Re: 0.6.0 Update

Please add an option in "game.conf" to disable or enable Sound intialization and usage!

I have lots of pc's without a soundcard, or no drivers installed. Love does not run on such machines. It gives an "SDLMixer: Unable to open audio!" message in stdout.txt.

thanks
by SiENcE
Mon Oct 05, 2009 2:32 pm
Forum: Support and Development
Topic: LÖVE on Android?
Replies: 46
Views: 24349

Re: LÖVE on Android?

I'm also thinking of porting Löve to Dingoo Handheld. But it's currently too much work, porting all the dependencys :-/.

esp. this ones:
* OpenGL
* DevIL
* PhysicsFS
* Box2D
* boost
* SWIG
by SiENcE
Mon Oct 05, 2009 2:19 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 938284

Re: Distributing your games (making a .love file)

Is it possible to compile a static Windows binary, that we only have to distribute ONE executable file (to get rid of the dlls)?
by SiENcE
Thu Apr 09, 2009 9:27 am
Forum: General
Topic: Alternatives to LÖVE
Replies: 9
Views: 11007

Re: Alternatives to LÖVE

There is an Engine on Nintendo DS that has similar concepts like Löve called MicroLua. http://microlua.risike.com/ They will also make the source open source. I also thought of an Löve on DS port. They are also writing an Lua-JavaVM that is able to run MicroLua games in Java on any Platform. Also as...
by SiENcE
Tue Mar 31, 2009 4:25 pm
Forum: Games and Creations
Topic: LovelyBigPlanet
Replies: 114
Views: 57403

Re: LovelyBigPlanet

Nice Idea.

But in 2D of couse ;) ?
by SiENcE
Mon Mar 30, 2009 1:33 pm
Forum: Support and Development
Topic: Which .lua Editor do you use?
Replies: 33
Views: 23607

Re: Which .lua Editor do you use?

I use Crimson Editor :-)
by SiENcE
Thu Mar 26, 2009 3:38 pm
Forum: General
Topic: ETA for löve on LuaJIT?
Replies: 9
Views: 3739

Re: ETA for löve on LuaJIT?

We tried to use LuaJit for our Iris2 project. We have very heavy implementations in lua (~560kb of lua source). We realised no real performance improvement but we realised a memory problem with LuaJit. The memory rises unnormally. After we switched back to Lua 5.13 the memory problems are gone. So i...
by SiENcE
Sat Mar 21, 2009 3:58 pm
Forum: General
Topic: Is LÖVE really necessary?
Replies: 54
Views: 46470

Re: Is LÖVE really necessary?

>>NOBODY LOSES THEIR HEAD BECAUSE THE GAME THEY DOWNLOADED CONTAINS MORE THAN ONE FILE IN THE ZIP

Why do you write all in Big Letter? Are you abnormal :joker: ?

Nobody loses thier head, just because of one File. Same Argument different argumentation *lol.
by SiENcE
Sat Mar 21, 2009 10:39 am
Forum: General
Topic: Idea - Distorting Sprites
Replies: 31
Views: 20133

Re: Idea - Distorting Sprites

If love should run (one day) on mobile devices, you also have to think of OpenGL ES.
by SiENcE
Sat Mar 21, 2009 10:34 am
Forum: General
Topic: Is LÖVE really necessary?
Replies: 54
Views: 46470

Re: Is LÖVE really necessary?

Oh yes i forgot. Maybe we can link them statically.