Search found 51 matches
- Thu Mar 10, 2016 3:31 pm
- Forum: Support and Development
- Topic: Need some help manipulating my bullets...
- Replies: 1
- Views: 1413
Re: Need some help manipulating my bullets...
It would really help if you uploaded a .love file instead of posting the code. I would be able to run the program and see what's going on exactly. For your problem with the bullets though, you need to look at it a little differently. You're going to have to do a for loop for each bullet or for each ...
- Wed Mar 09, 2016 2:29 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411556
Re: "Questions that don't deserve their own thread" thread
How much overhead does sending externs to a shader have? I'm working on a distortion effect for my game and I was sending a texture map to my shader almost every frame to do the effect. I didn't experience any slowdown, but I don't know if that's a bad practice or not.
- Wed Mar 09, 2016 2:27 pm
- Forum: Support and Development
- Topic: Sending value to specific index in an external shader array
- Replies: 4
- Views: 2661
Re: Sending value to specific index in an external shader array
I'm not that great with GLSL but I've always heard that sending externs/uniforms to shaders didn't have that much overhead. If you're only sending this one array, and this array isn't huge, would it even be worth it to try and optimize that? The only thing I can think of is to: 1: Have a separate, s...
- Tue Mar 08, 2016 12:25 pm
- Forum: Games and Creations
- Topic: Spanky Butt
- Replies: 9
- Views: 13052
Re: Spanky Butt
Not really enough substance to keep my attention for over 1-2 minutes. Since the subject of the game is immature - you really need to bring the goods in other areas. I mean there is SO MUCH you could have done I realize now that I didn't really mention that this is a pretty early demo, but you're a...
- Tue Mar 08, 2016 2:13 am
- Forum: Games and Creations
- Topic: Spanky Butt
- Replies: 9
- Views: 13052
Spanky Butt
I'm working on a game called Spanky Butt. As the name implies, you spank butts! Over the course of the game you'll spank many different people's butts, all unique with their own lines. I'm thinking I'm going to have 50~ characters, and it'll get more and more absurd and surreal as you continue. http...
- Tue Mar 08, 2016 2:02 am
- Forum: Libraries and Tools
- Topic: gpu particle simulation
- Replies: 11
- Views: 7708
Re: gpu particle simulation
JonBro! How's it going? This is a really cool particle sim, I'm going to look through the code later. I can't wait to see what you make using Love2D, I really enjoy developing with it.
- Thu Sep 24, 2015 2:45 pm
- Forum: Libraries and Tools
- Topic: boipushy (Input handling)
- Replies: 18
- Views: 16090
Re: [Library] boipushy (Input handling)
Thank you! That was the problem.adnzzzzZ wrote:Maybe you're still calling input:update()? In the new version you shouldn't call it because it's implicit. So if you call it will happen twice (your call and the implicit one)
- Thu Sep 24, 2015 5:48 am
- Forum: Libraries and Tools
- Topic: boipushy (Input handling)
- Replies: 18
- Views: 16090
Re: [Library] boipushy (Input handling)
I've been using this library in one of my projects and recently updated it to the new version. The newest version seems to break something in the call backs to the 'keypressed' method, causing Input:pressed() to be called twice, which breaks keypressed events about 90% of the time. This could be rel...
- Thu Aug 27, 2015 1:39 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 738702
Re: Simple Tiled Implementation - STI v0.12.3.0
Is there any way or any plan to add the ability to change tile data on the fly? I'm making a game and I'd like to do destructable ground. For now I'm using objects and going into my collision tile layer and changing a flag for my collision detection. This isn't a problem for the moment because my co...
- Tue Aug 18, 2015 12:44 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1503808
Re: What's everyone working on? (tigsource inspired)
https://love2d.org/imgmirrur/IVOWMwO.png Continuing work on this game, Forerunners. I started messing around with using a really simple shader for non-directional light, the boids algorithm and procedurally generating the grass. I'm pretty happy with how it's starting to look, I might even have a d...