Search found 85 matches

by hagish
Sun May 20, 2012 7:07 pm
Forum: LÖVE-Android
Topic: In a nutshell, what's not working actually ?
Replies: 50
Views: 76017

Re: In a nutshell, what's not working actually ?

Moe and I meet and worked on the port. Changes: * TTF font rendering works * some not so important fixes (eg. launcher crashed without sdcard) * Changing the orientation works, but currently there is no notification * Leaving and returning to the app works (not very elegant but working :) ) Known is...
by hagish
Sun May 06, 2012 1:33 pm
Forum: LÖVE-Android
Topic: love-native-android: bugs
Replies: 16
Views: 12644

Re: love-native-android: bugs

I just implemented the volume change via device volume buttons. The device volume is independent from the ingame listener volume so that the game can not overwrite the final device master volume but still adjust listener and source volumes.
by hagish
Fri Mar 16, 2012 5:31 pm
Forum: LÖVE-Android
Topic: State of the attempt to natively port love to android
Replies: 137
Views: 76778

Re: State of the attempt to natively port love to android

Then I think the complete luasocket lib should work because we didn't do anything special compiling the lib.
by hagish
Fri Mar 09, 2012 12:27 pm
Forum: LÖVE-Android
Topic: love-java-android/love-native-android: project information
Replies: 72
Views: 107520

Re: love-android: project information

I'm not sure if this is a useful starting point but:

* http://developer.android.com/sdk/ndk/overview.html
* http://developer.mips.com/android/download-android-ndk/
* checkout the code from https://github.com/hagish/love-native-android and try to compile it with the mips ndk
by hagish
Fri Mar 09, 2012 11:56 am
Forum: LÖVE-Android
Topic: love-java-android/love-native-android: project information
Replies: 72
Views: 107520

Re: love-android: project information

Currently we use the the arm-ndk and therefore builds that use this will not work on MIPS based devices. But there is a mips-ndk and i assume that one could compile a mips version if all libs (love, box2d, ...) compile successfully on the mips architecture. But I never actually tested building it wi...
by hagish
Thu Mar 08, 2012 10:13 am
Forum: LÖVE-Android
Topic: State of the attempt to natively port love to android
Replies: 137
Views: 76778

Re: State of the attempt to natively port love to android

No it is not dead. Due to a job change I didn't have much time the last 2 month but now things settled and it is time to continue with this project.
by hagish
Wed Jan 25, 2012 10:04 pm
Forum: LÖVE-Android
Topic: State of the attempt to natively port love to android
Replies: 137
Views: 76778

Re: State of the attempt to natively port love to android

But I think it should be possible like a general love-windows distribution to create a game binary for android and upload it to the market.
As far as I see it will be like the general win/mac/linux löve distribution.
by hagish
Wed Jan 25, 2012 9:47 am
Forum: LÖVE-Android
Topic: State of the attempt to natively port love to android
Replies: 137
Views: 76778

Re: State of the attempt to natively port love to android

Yes, if you compile the code you can set the path to the .love image that should be used. I also tested InYourFaceTrain.
by hagish
Tue Jan 24, 2012 11:44 am
Forum: LÖVE-Android
Topic: State of the attempt to natively port love to android
Replies: 137
Views: 76778

Re: State of the attempt to natively port love to android

Because of the current license chaos I did not provide a binary package.
by hagish
Tue Jan 24, 2012 9:26 am
Forum: LÖVE-Android
Topic: State of the attempt to natively port love to android
Replies: 137
Views: 76778

Re: State of the attempt to natively port love to android

It will be like the original one so that you can build a complete application and for testing purpose I think there will be a game launcher. It is the original löve 0.7 source code with some changes to openGl that it uses openGlES. In the long run you should be able to do everything that the origina...