Search found 112 matches

by Geti
Thu Apr 15, 2010 12:02 pm
Forum: Support and Development
Topic: Transparency issues on fresh install
Replies: 14
Views: 4430

Re: Transparency issues on fresh install

indeed it does, but it's a shame it isnt implemented engine-side. Oh well.
by Geti
Thu Apr 15, 2010 11:21 am
Forum: Libraries and Tools
Topic: Double Origin Graphing
Replies: 10
Views: 5929

Re: Double Origin Graphing

Well, yes. Currently it just draws the "cloud" based on how close a is to nb, where a is the angle to origin 1 and b is the angle to origin 2 (n is the coefficient you provide). without recursion, the biggest missing feature, you get no really interesting patterns though. eh. what would yo...
by Geti
Thu Apr 15, 2010 6:50 am
Forum: Support and Development
Topic: Transparency issues on fresh install
Replies: 14
Views: 4430

Re: Transparency issues on fresh install

How come? Isn't it more desirable than white squares?
by Geti
Thu Apr 15, 2010 6:23 am
Forum: Support and Development
Topic: Transparency issues on fresh install
Replies: 14
Views: 4430

Re: Transparency issues on fresh install

.. why not?
or is there a discussion I can be linked to?
by Geti
Thu Apr 15, 2010 5:14 am
Forum: Libraries and Tools
Topic: Double Origin Graphing
Replies: 10
Views: 5929

Double Origin Graphing

I graphed a = 2b: http://i39.tinypic.com/2l93ac0.png So I was in a lecture about maths a few days ago and heard about these wacky things called Double Origin Graphs, where there are two origins (funnily enough) and each point on the graph is defined by the angle between each point (eg 1,2) would be ...
by Geti
Thu Apr 15, 2010 1:37 am
Forum: Support and Development
Topic: Transparency issues on fresh install
Replies: 14
Views: 4430

Re: Transparency issues on fresh install

That'll take far too long :P most onboard laptop gpus still do this.
by Geti
Thu Apr 15, 2010 1:08 am
Forum: Support and Development
Topic: Transparency issues on fresh install
Replies: 14
Views: 4430

Re: Transparency issues on fresh install

No worries. And yeah, my first (mostly incomprehenisible, sorry) comment was directed more at the devlopement team, as it would probably be better if padding were automatically built into the drawing functions.
by Geti
Thu Apr 15, 2010 1:04 am
Forum: Support and Development
Topic: Jasoco needs help with Physics/Box2d :-)
Replies: 27
Views: 6746

Re: Jasoco needs help with Physics/Box2d :-)

you can set linear velocity easily enough. body:setLinearVelocity(x,y) should work. for rotating things, setAngularVelocity is what you want, and it's in radians per second afaik
by Geti
Wed Apr 14, 2010 11:24 pm
Forum: Support and Development
Topic: Jasoco needs help with Physics/Box2d :-)
Replies: 27
Views: 6746

Re: Jasoco needs help with Physics/Box2d :-)

it depends how big you want your objects. like that, up to 300 would probably be fine, considering I'd see that large bar as maybe 1 and a half m. Thin objects always pose problems though, sadly. you could try setting all the boxes (or possibly the terrain...) as a bullet too.
by Geti
Wed Apr 14, 2010 11:01 pm
Forum: Support and Development
Topic: Transparency issues on fresh install
Replies: 14
Views: 4430

Re: Transparency issues on fresh install

lol no padding issues even in the demos.
These crazy squares happen because your GPU can't handle non:2^n dimension images. you'll need to add padding.
http://love2d.org/forum/viewtopic.php?p=14742#p14742 like so.