Search found 73 matches
- Wed Oct 24, 2018 5:46 am
- Forum: Support and Development
- Topic: [SOLVED] How I can better performance and FPS of my game?
- Replies: 12
- Views: 5168
[SOLVED] How I can better performance and FPS of my game?
Hi all, I have a problem about the performace and FPS in my game Source code of my game https://github.com/AdrianN17/Jellystastic The source of the problem is the detection of collisions in the love.update(dt) function, I use a lot of iterator for all of my actors Also I edit the love.run function w...
- Fri Oct 12, 2018 9:50 pm
- Forum: Games and Creations
- Topic: Jellystastic
- Replies: 3
- Views: 6626
Re: Jellystastic (Alpha-v2)
Hello, not bad, seems you have quite a lot of content, but the mechanics need polish. Aside from not-so-snappy collision system, I feel that the game is a little unfair. Why do doors and elevators brake when hit with meteoryte? You can easily get stuck in wrong world without any hope for moving for...
- Thu Oct 11, 2018 6:58 am
- Forum: Games and Creations
- Topic: Jellystastic
- Replies: 3
- Views: 6626
Jellystastic
Hi all, I just finished the alpha to my first original game, and I would like to share and know some opinions about this game. The game is very inspired in kirby games (super star), but mixed with another platformer games and other genres. At the moment only have one level, you can change between 1-...
- Sun Sep 02, 2018 8:03 am
- Forum: Support and Development
- Topic: [Solved] Problem with scale tilemap
- Replies: 2
- Views: 1636
Re: Problem with scale tilemap
Yeah, spritebatches have that problem. You need to render to a canvas in full size, then draw the canvas scaled. Thanks sir, I already found the solution, only need to draw the tilemap outside to camera:draw() , haha local x,y,h,w=cam:getVisible() map:draw(-x,-y,scale,scale) cam:draw(function(l,t,w...
- Sat Sep 01, 2018 5:43 am
- Forum: Support and Development
- Topic: [Solved] Problem with scale tilemap
- Replies: 2
- Views: 1636
[Solved] Problem with scale tilemap
Hi, I maked a small platformer game, using gamera and STI , the problem is when I tried to scale my map to 0.5
I know it's a simple question but, How I can resolver that error?
I've been trying to solve it for a few hours and nothing does work
Error
I know it's a simple question but, How I can resolver that error?
I've been trying to solve it for a few hours and nothing does work
Error
- Fri Aug 24, 2018 3:30 am
- Forum: Games and Creations
- Topic: Space Ship Battlefield
- Replies: 2
- Views: 5249
Space Ship Battlefield
Hi, I maked another top down game. The game is like asteroid, with more enemies. Controls: Mouse :Movement Right mouse button: Shoot Left mouse button: Accelerate P: pause Esc: quit (only in main menu) Return: restart game (only if you are died) Libs used in this game: Gamera https://github.com/kiki...
- Tue Jul 10, 2018 5:47 pm
- Forum: Games and Creations
- Topic: Simple Survivor (incomplete)
- Replies: 2
- Views: 3096
- Mon Jul 09, 2018 9:41 pm
- Forum: Games and Creations
- Topic: Simple Survivor (incomplete)
- Replies: 2
- Views: 3096
Simple Survivor (incomplete)
Hi, I maked a small game, like a surviv.io or another battle royal (for learning purposes). At the moment, no have a multiplayer player mode (only a doppelganger), I still need to place multiplayer mode (4 or 8 players). You can destroy box and kitchen and get ammunition and health. I share a demo P...
- Fri Jul 06, 2018 7:35 am
- Forum: Support and Development
- Topic: [SOLVED]Update and remove object layers
- Replies: 1
- Views: 1473
Re: Update and remove object layers
Edit:I used this code, looking in the forum and work for me, the sprite change for i, instance in ipairs(self.map.tileInstances[129]) do instance.batch:set(instance.id, self.map.tiles[265].quad, instance.x, instance.y) end But the collision still in the map, how I can change the properties (change c...
- Mon Jul 02, 2018 6:23 pm
- Forum: Support and Development
- Topic: [SOLVED]Update and remove object layers
- Replies: 1
- Views: 1473
[SOLVED]Update and remove object layers
Hi all. Recently I have to make a 2d shooter (top down), in the game exist objects when I fired they are removed, like box (are object layers) and they have hp counter, but I have the problem to I can't delete or update the object layers I used sti library to load the map (box object layer, caja in ...