Search found 930 matches

by Karai17
Thu Oct 11, 2012 11:58 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177588

Re: Advanced Tiled Loader - Updated to 0.11.2!

:* So I'm looking through your tutorial and I got it working fine (hurrah!) but now that I am trying to integrate this into my game, I am a little baffled on how layer:toCustomLayer() works. It calls convertPlayer, I get that much. What confuses me is where exactly playerOld comes from. It seems to ...
by Karai17
Thu Oct 11, 2012 11:23 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177588

Re: Advanced Tiled Loader - Updated to 0.11.2!

Ooh, brilliant, I'll have a look!

Note: I just updated ATL and I got this error:

Error: Syntax error: libs/AdvTiledLoader/Object.lua:57: unexpected symbol near '1'

Removing the '1' fixed it :P
by Karai17
Thu Oct 11, 2012 4:02 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177588

Re: Advanced Tiled Loader - Updated to 0.11.2!

Right, so tx and ty are the translation, which I get. scale and padding also make sense (though I would use the word margin, not padding) So I'm not too crazy, I do understand the values going in... yet I do not understand why my Entities disappear unless I am on the top left of the map... If you'd ...
by Karai17
Wed Oct 10, 2012 9:02 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177588

Re: Advanced Tiled Loader - Updated to 0.11.2!

So I think I still don't understand how Map:autoDrawRange() works :( I have a sort of large map in my project now and it is causing significant fps loss so I figure i should actually start using it. :P My interpretation of this is: Map:autoDrawRange(tx, ty, scale, pad) tx: x position of first pixel ...
by Karai17
Sun Oct 07, 2012 8:02 pm
Forum: Libraries and Tools
Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
Replies: 97
Views: 57170

Re: [Lib/Lua] Jumper : 2D Pathfinder with Jump Point Search

Player speed does seem to be the issue. From what I can read in the code, the speed is tiles-per-second. In that respect, smaller values should be acceptable (1, 2, etc). Values under 5 seem to lock the payer into juttering, whereas 5 and up "warp" the player to the endNode since it moves ...
by Karai17
Sun Oct 07, 2012 5:00 pm
Forum: Libraries and Tools
Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
Replies: 97
Views: 57170

Re: [Lib/Lua] Jumper : 2D Pathfinder with Jump Point Search

Thanks for the reply! That did in fact stop the crashing. Unfortunately, the player doesn't actually move now. The player seems to indefinitely jutter between the startNode and endNode. As for using Jumper for the player, I know it is a little overkill but I wanted to simplify entity movement in gen...
by Karai17
Sat Oct 06, 2012 9:26 pm
Forum: Libraries and Tools
Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
Replies: 97
Views: 57170

Re: [Lib/Lua] Jumper : 2D Pathfinder with Jump Point Search

Thanks for updating Jumper to work better with ATL! I am now having a different issue now (before your update, too), and I am at a complete loss as to what could be happening. Two issues, actually: 1) Generating a path for my player does not seem to be working as intended. I get a crash when I try t...
by Karai17
Fri Oct 05, 2012 6:09 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177588

Re: Advanced Tiled Loader - Updated to 0.11.0!

The more you know! yes, I snagged a sizeable tilesheet off of dA to test my code with. I'll keep the 1024^2 number in mind. Thanks.
by Karai17
Fri Oct 05, 2012 4:27 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177588

Re: Advanced Tiled Loader - Updated to 0.11.0!

Those are some things worth thinking about, no doubt... Also on a totally unrelated note, Some people have reported to me that my game only displays a white screen instead of a map. One reported that it worked on their pc with an nVidia chip but not their Intel chip: [13:20] <Razzeeyy> razzeeyy@Rz-N...
by Karai17
Wed Oct 03, 2012 10:26 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177588

Re: Advanced Tiled Loader - Updated to 0.11.0!

The one I am specifically talking about is a pathfinding library, located here: https://love2d.org/forums/viewtopic.php?f=5&t=9322&p=67103#p67103 https://dl.dropbox.com/u/12958391/collide.png As you can see in this image, my collision map is offset by 1 on both the x and y axes. So to proper...