Search found 48 matches
- Sun Sep 15, 2019 10:12 pm
- Forum: General
- Topic: Best place to make a Devlog
- Replies: 1
- Views: 2729
Best place to make a Devlog
Hi just want to to consult you guys about a subject that some probably have way more knowledge than me. Its getting to the point where my small passion project can be shown to some extent to the internet, so i want to make a development log of my progress and add entries with the updates i make alon...
- Thu Sep 12, 2019 12:43 am
- Forum: Libraries and Tools
- Topic: Animation library in Love2d
- Replies: 6
- Views: 8532
Re: Animation library in Love2d
Im using anim8 with love 11.2 and it works well.
- Sun Sep 08, 2019 7:26 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1496921
Re: What's everyone working on? (tigsource inspired)
Finished the first version of the first map for the game i'm making, made it using Tiled and this nice tileset https://iknowkingrabbit.itch.io/heroic-overworld
Still need to add the game play objects and structures, but ill do that via code.
Still need to add the game play objects and structures, but ill do that via code.
- Fri Aug 16, 2019 11:45 pm
- Forum: Games and Creations
- Topic: Condemned to Explode, a singleplayer survival story sandbox
- Replies: 4
- Views: 5113
Re: Condemned to Explode, a singleplayer survival story sandbox
Very nice, you got some inspiration from papers please for the setting right? I like the explotions and how they clear the area of soil around, kinda like worms, bet that part was hard to code.
- Mon Aug 12, 2019 7:36 pm
- Forum: Games and Creations
- Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
- Replies: 47
- Views: 102340
Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Those last posts have some very valuable info for anyone trying to get something going on the indie scene. I also enjoy reading about others lets say "post mortem" experiences. Very admirable the ammount of time and dedication you put on your project hope you do better on future endeavors,...
- Mon Aug 05, 2019 4:53 pm
- Forum: Games and Creations
- Topic: Brick Slayer [GMTK 2019]
- Replies: 6
- Views: 7521
Re: Brick Slayer [GMTK 2019]
Wow i really like your game, you even took the time to make lots of details that make the gameplay really satisfactory, the particles and juices of enemies splattered on the floor when they are killed plus the minor screen shake is pretty cool, the gameplay matches the theme really well and i like y...
- Wed Jul 31, 2019 5:00 pm
- Forum: Libraries and Tools
- Topic: Free Music / SFX Resource for Your Games - Over 2500 Tracks
- Replies: 391
- Views: 1874285
Re: Free Music / SFX Resource for Your Games - Over 1800 Tracks
Hi im a fan of your work especially some of your music and SFX, i imagine the love forums and your web page are not the only chanel where you post about your work. Do you have a twiter or other social media ? Also you should consider compiling some of your music, SFX or textures and putting them in ...
- Wed Jul 31, 2019 2:14 am
- Forum: General
- Topic: Is it that easy to reverse-engineer a love2d game?
- Replies: 22
- Views: 18018
Re: Is it that easy to reverse-engineer a love2d game?
I remember one of the developers said it was made in Unity, its a different team inside the company the one that did Iron Marines. Maybe Kingdom Rush Vengeance will be in Love2dDo you know if their other game, Iron Marines, is also done using Löve?
- Mon Jul 29, 2019 5:52 pm
- Forum: General
- Topic: Is it that easy to reverse-engineer a love2d game?
- Replies: 22
- Views: 18018
Re: Is it that easy to reverse-engineer a love2d game?
Oh while we are in the topic of commercial games made with Love2d, i want to point out that Kingdom Rush: Frontiers and Kingdom Rush Origins for PC are also made with Love2d both part of a very successful tower defense franchise (my personal favorite) will post the links if you want to check them ou...
- Mon Jul 29, 2019 4:04 am
- Forum: Libraries and Tools
- Topic: loveCC: ColorCodes library for Love2D
- Replies: 8
- Views: 8538
Re: loveCC: ColorCodes library for Love2D
The allcolors.lua file can be very useful, just wish it was in the love format of (1,0,0), but still good and today i learned that there's a color that has the same name as my country