Search found 53 matches

by paritybit
Wed Oct 24, 2012 11:23 pm
Forum: General
Topic: Tell me more.. :D
Replies: 20
Views: 4589

Re: Tell me more.. :D

josefnpat wrote:Seriously. have we been reduced to this?
Yeah, IrnBru is not even a word.
by paritybit
Wed Oct 24, 2012 3:11 pm
Forum: Support and Development
Topic: A few snippets
Replies: 11
Views: 2154

Re: A few snippets

kikito wrote:If you really want boobs, then you need exp, not sine.
Somebody spent a really long time to work that out.
by paritybit
Wed Oct 24, 2012 3:08 pm
Forum: Games and Creations
Topic: Cowboy 'game'
Replies: 5
Views: 1317

Re: Cowboy 'game'

It's quite nice actually, I couldn't find any bug or even imperfection and I enjoyed playing it :awesome: Do you know that you could use love.graphics.getModes to receive a table with every resolution supported by the user? Thanks! Yeah, I figured it a little after I made the list myself. I just ne...
by paritybit
Wed Oct 24, 2012 6:01 am
Forum: Games and Creations
Topic: Cowboy 'game'
Replies: 5
Views: 1317

Cowboy 'game'

This isn't super exciting (to anybody but my son, really), but since I'd asked some questions about it and gotten help from the community, I thought I'd post the 'finished' product. You could call it my first finished game though it's certainly not salable. There's no way to win, no way to lose -- j...
by paritybit
Tue Oct 23, 2012 4:33 pm
Forum: Support and Development
Topic: Questions about my project
Replies: 13
Views: 1617

Re: Questions about my project

I'm having one last question though, I"d like my levels to be wider than my window, so when the player walks towards the end of the window, the level would scroll to show the hidden part of it. Anyone has an idea about how to do so please? Also how could I handle collisions in such context? Th...
by paritybit
Fri Oct 19, 2012 3:44 pm
Forum: Libraries and Tools
Topic: Musical: automatic music generation
Replies: 27
Views: 6786

Re: Musical: automatic music generation

That's very cool. I'm so sound stupid. Where would somebody go to try to understand why that code seems to be so short but does so much? I expected that prerecorded sounds were being strung together or something. I guess I have a lot to learn.
by paritybit
Thu Oct 18, 2012 10:27 pm
Forum: General
Topic: Hello, I'm new here
Replies: 7
Views: 1234

Re: Hello, I'm new here

I think you need to consider what you are trying to do and evaluate whether Love will be enough for you -- and that's something only you can decide. I've been writing software for about 10 years now in C#, C++ and other high level languages; I've always wanted to write games but have never worked up...
by paritybit
Mon Oct 15, 2012 3:58 pm
Forum: Games and Creations
Topic: LSD - Little Sticky Destroyer [Crowdfunding started]
Replies: 102
Views: 24275

Re: LSD - Little Sticky Destroyer [NEW DEMO]

Good luck! I'd support it.

I like the video, and the demo.
by paritybit
Mon Oct 15, 2012 12:16 am
Forum: Games and Creations
Topic: LSD - Little Sticky Destroyer [Crowdfunding started]
Replies: 102
Views: 24275

Re: LSD - Little Sticky Destroyer [NEW DEMO]

I think people will wonder what you need the money for since the video makes it look like you have a complete game.
by paritybit
Sun Oct 14, 2012 3:38 pm
Forum: Support and Development
Topic: lovefilesarehard.exe
Replies: 12
Views: 2401

Re: lovefilesarehard.exe

copy /b love.exe+Invictus.exe Invictus.exe Is that what I'm supposed to be doing? If it's not, are my directories wrong? And if they are wrong how do I find the right ones? On the off chance that what you typed here is really what you tried, then you've got it a little wrong. You'll need it to look...