Search found 53 matches

by paritybit
Sat Oct 13, 2012 4:07 pm
Forum: Support and Development
Topic: Defining Functions by String
Replies: 7
Views: 1699

Re: Defining Functions by String

I guess it was too late and I didn't understand what you were asking and just assumed you wanted to use "menu:Open()" but i t was failing for you. And then I did a really poorly executed test and gave you bad advice.
by paritybit
Sat Oct 13, 2012 6:38 am
Forum: Support and Development
Topic: Defining Functions by String
Replies: 7
Views: 1699

Re: Defining Functions by String

When Lua reads your file, it reads from start to finish in order. When you are calling menu:Open (commented out) in your love.update function, it hasn't yet read the function menu:Open. There are two ways around this. You can declare the menu:Open variable above love.update, or you can move the enti...
by paritybit
Sat Oct 13, 2012 6:02 am
Forum: Support and Development
Topic: Middleclass passing objects
Replies: 2
Views: 501

Re: Middleclass passing objects

I see that you have a console start with the game; you'd probably be better off printing the error to the console using print instead of love.graphics.print. The way I understand love.graphics.print is that it (like any other code that draws) has to be called form love.draw -- so unless you store it...
by paritybit
Fri Oct 12, 2012 10:58 pm
Forum: Support and Development
Topic: Some questions
Replies: 6
Views: 719

Re: Some questions

PedroChurro wrote:But I don't know how to code that.
Take a look at anim8 (linked in the original response); it's a library for doing that and the tutorials will probably help.
by paritybit
Fri Oct 12, 2012 10:44 pm
Forum: Support and Development
Topic: Some questions
Replies: 6
Views: 719

Re: Some questions

Drawing order matters. What you draw last is on top. So, you want to draw the background first and the buttons last. Animations are a more difficult subject, since you're new to this you probably want to use an existing library like anim8 . But the very basics are that you want to have a bunch of im...
by paritybit
Fri Oct 12, 2012 5:48 am
Forum: Support and Development
Topic: LOVE rendering issue
Replies: 3
Views: 1100

Re: LOVE rendering issue

That looks like how 3d graphics were being rendered when my video card burned out (as proposed above). When in software rendering mode it would work fine, but using the video card it would appear that way.
by paritybit
Thu Oct 11, 2012 5:01 pm
Forum: Libraries and Tools
Topic: Bacongamejam: I have an idea.
Replies: 16
Views: 2920

Re: Bacongamejam: I have an idea.

I would totally do it ...

if I wasn't a working father and husband who is going on vacation this weekend.

But good luck to you guys.

I used color, just for you.
by paritybit
Tue Oct 09, 2012 6:04 pm
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 7680

Re: Hardon Collider - getting stuck between tiles

I knew I'd seen something about developing a minimum set of bounding boxes based on tiles; turns out it's here in the snippets section.

If you were able to use this to translate your box-per-tile to a single box stretching over all contiguous tiles that would alleviate your 'stickiness'.
by paritybit
Tue Oct 09, 2012 4:52 pm
Forum: Games and Creations
Topic: Fake-3D tank game (early days)
Replies: 5
Views: 1981

Re: Fake-3D tank game (early days)

Very cool.
by paritybit
Tue Oct 09, 2012 3:27 am
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 7680

Re: Hardon Collider - getting stuck between tiles

luaz wrote:Which original solution do you mean though?

Thanks for letting me know! :awesome:
Sorry, I meant the solution in this post, not your original. The one you called 'jumpy'.