Search found 53 matches

by paritybit
Mon Oct 08, 2012 7:52 pm
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 7680

Re: Hardon Collider - getting stuck between tiles

You may be able to go back to your original solution. I think this reply from vrld in another thread indicates the issue you were facing is resolved in the collider. Seems that HC now takes corrections into account before calling the callback with additional collisions. Of course you'll need to down...
by paritybit
Mon Oct 08, 2012 7:26 am
Forum: Games and Creations
Topic: Isometric 2,5D game
Replies: 29
Views: 13119

Re: Isometric 2,5D game

This is really awesome. I don't care what you do with it, I'll be watching anyway. I like the little touches like the shadow when you jump off a cliff. I have to say I was expecting to splat, and was almost disappointed when I didn't. :oops: For me, it brought back images of Warhammer 40,000: Chaos ...
by paritybit
Sun Oct 07, 2012 3:36 pm
Forum: Libraries and Tools
Topic: MinimalMenu - menuing library
Replies: 3
Views: 1409

Re: MinimalMenu - menuing library

Very nice! I like it! How do you set the background color? Can't find where to do it. There isn't a way to do it unless you modify the menu code. Right now it's got black bars (0, 0, 0, 255) on top and bottom with a gradient to clear (0, 0, 0, 0) -- that keeps the menu items from showing up on top ...
by paritybit
Sun Oct 07, 2012 5:36 am
Forum: Libraries and Tools
Topic: MinimalMenu - menuing library
Replies: 3
Views: 1409

MinimalMenu - menuing library

I've been working on a minimalist menu system for me to use as a quick placeholder in my projects; the idea was to keep from being too fancy, but have the necessary functionality in a semi-library form that I could just plug in, configure and go. With simplicity in mind, I didn't bother with mouse s...
by paritybit
Sun Oct 07, 2012 4:11 am
Forum: Support and Development
Topic: please help make an options menu!
Replies: 15
Views: 3886

Re: please help make an options menu!

walia6 wrote:But Just wondering how do i change the full screen resolution?

...

just wanna do that in conf.lua
The conf.lua wiki page has all the information you need.

You need to add this to your conf.lua (somewhere among all the other stuff):

Code: Select all

function love.conf(t)
    t.screen.fullscreen = true
end
by paritybit
Fri Oct 05, 2012 3:21 pm
Forum: Support and Development
Topic: please help make an options menu!
Replies: 15
Views: 3886

Re: please help make an options menu!

I really like this one. Good job! Thanks! Well, just change line 33 in main.lua : Thanks, I knew I was being stupid somehow. I just didn't realize how stupid until you pointed it out. Just too tired to see it. Your suggestions are good, and I agree. For the selected item, I had already taken the fa...
by paritybit
Fri Oct 05, 2012 6:21 am
Forum: Support and Development
Topic: please help make an options menu!
Replies: 15
Views: 3886

Re: please help make an options menu!

I agree with Lafolie's sentiment; it's much more fun and rewarding to work on the game play rather than the administrative stuff. But I know, at least for me, that it's hard to do that if you don't at least have an idea of how you might do those boring things. I don't know if this helps you much or ...
by paritybit
Thu Oct 04, 2012 11:16 pm
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 7680

Re: Hardon Collider - getting stuck between tiles

@luaz Attached is a working code solution for how to do it the way I suggested; this basically keeps track of all the translation vectors for collision and then using the maximum x and y values to form a 'comprehensive vector' (for lack of a real term, I made it up) that covers all of the collisions...
by paritybit
Wed Oct 03, 2012 11:03 pm
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 7680

Re: Hardon Collider - getting stuck between tiles

Also, both vertical and horizontal collisions don't work if the guy is colliding with more than one tile. I think that might answer your question about what's wrong. If you're colliding with multiple tiles, you're probably hitting the collision callback multiple times. The first time you hit it, th...
by paritybit
Wed Oct 03, 2012 8:44 pm
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 7680

Re: Hardon Collider - getting stuck between tiles

That love file isn't working for me. When I rename it to a zip and try to open it, it doesn't work either. Looks like you made a 7z file and then changed the name to love, which doesn't work (at least on my computer). But to me it looks like your math might be wrong somewhere. Horizontal collision a...