Search found 108 matches

by Mermersk
Sat Mar 29, 2014 1:48 am
Forum: Games and Creations
Topic: SUPER ORIGINAL FROG JUMPY JUMP
Replies: 9
Views: 4304

Re: SUPER ORIGINAL FROG JUMPY JUMP

27 seconds, 10 tries.

Game Rating: Better than flappy bird.
by Mermersk
Thu Mar 27, 2014 9:18 pm
Forum: Games and Creations
Topic: Duckentry [Beta - Content complete]
Replies: 4
Views: 3399

Re: Duckentry [alpha]

Well done! Its a fun concept and it is cool that löve now works on android as well! Personally I feel like the duck is a bit sluggish, but that might be intentional to "simulate being in space" and I suppose it adds a bit to the difficulty. Thank you Jeeper! Yes, I never really thought of...
by Mermersk
Wed Mar 26, 2014 3:32 am
Forum: Games and Creations
Topic: Duckentry [Beta - Content complete]
Replies: 4
Views: 3399

Duckentry [Beta - Content complete]

Hi all, This game is about a duck lost in space. How it came to be there is a mystery, but your goal is to guide it back to it's pond on Earth. https://love2d.org/imgmirrur/9ceUegL.png https://love2d.org/imgmirrur/5pRRN4Q.png http://fat.gfycat.com/CarefreeSecondhandBlackcrappie.gif When something co...
by Mermersk
Fri Mar 21, 2014 7:35 pm
Forum: Libraries and Tools
Topic: Random Noise-y Moving Things [ADDED HEX]
Replies: 6
Views: 4162

Re: Random Noise-y Moving Things [ADDED 2 MORE]

Very nice! Didn't know what noise was until this, looks super useful and cool.
by Mermersk
Sat Mar 15, 2014 8:13 pm
Forum: Games and Creations
Topic: Zuli
Replies: 6
Views: 6779

Re: Zuli

I want to also congratulate your for the game! It takes hard work to actually make a game "complete" as this is! I know so myself since I am also in the process of trying to complete a game (:
by Mermersk
Tue Mar 11, 2014 1:36 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 412200

Re: love-android-sdl2 (native, 0.9.0)

Does anybody know how resolution works ? If I set no resolution in config file, will it just readjust to each screen size? I guess what I am asking is: is resolution something I have to think about while developing for android ?
by Mermersk
Tue Mar 11, 2014 1:34 pm
Forum: Games and Creations
Topic: Flapoline
Replies: 15
Views: 7262

Re: Flapoline

This is nice work! It's even harder than Flappy bird.
by Mermersk
Sat Mar 01, 2014 2:10 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1488884

Re: What's everyone working on? (tigsource inspired)

I'm making a game for android! Its called Duckentry, it's kinda a small form game, with a little story(not a higscore thingy). This gif shows how the first half is, but the gameplay is broken into some segments and different depending on where you are.

Image
by Mermersk
Sun Feb 16, 2014 6:47 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 412200

Re: love-android-sdl2 (native, 0.9.0)

Thx for the answer! Then I will put it as my goal to publish a android game! As of now I have manually set the resolution as 480x320 (my android phone), is that going to be a problem? I noticed that when I didn't define the resolution the game was still at 800x600 and therefore I was only seeing par...
by Mermersk
Fri Feb 14, 2014 5:44 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 412200

Re: love-android-sdl2 (native, 0.9.0)

Hey all I was wondering. If I want to publish my game on android play store, Is that actually possible with this? Or is this really still at "just for fun" level but not actually feasible to make it work on android(publish) ? If I have a idea should I code my game/app in a specific way for...