Search found 779 matches

by Boolsheet
Thu Nov 14, 2013 6:01 pm
Forum: Support and Development
Topic: Pure Lua hashing method
Replies: 2
Views: 2518

Re: Pure Lua hashing method

Bicentric wrote:I have tried a couple before, which seemed like they worked perfectly fine at first, but when I tried a different input strings (usually longer ones), the hash comes out as a totally incorrect hash output.
Can you say which and give examples so we can propose fixes?
by Boolsheet
Wed Nov 13, 2013 4:55 am
Forum: Support and Development
Topic: Works fine with LuaJIT but not with standard
Replies: 2
Views: 2141

Re: Works fine with LuaJIT but not with standard

The library you have chosen does not have pure-Lua bitwise functions.

Code: Select all

-- TODO: implement bit ops in Lua
You can try my hash.lua that implements some hashes. It also requires my utils.lua and bit.lua for the pure-Lua functions.
by Boolsheet
Wed Nov 13, 2013 3:59 am
Forum: Support and Development
Topic: Apple Mouse wheel not picked up
Replies: 5
Views: 2263

Re: Apple Mouse wheel not picked up

Is my example code also not producing a satisfactory result? Since all you get are impulses and you have no idea what the user settings are, you kind of have to fiddle with it. Or give the user an option to change the speed. There is no concept of "holding the scroll wheel down". SDL 1.2 j...
by Boolsheet
Tue Nov 12, 2013 8:08 am
Forum: Support and Development
Topic: Apple Mouse wheel not picked up
Replies: 5
Views: 2263

Re: Apple Mouse wheel not picked up

Since the Apple mouse is a multi-touch device, the simple scroll wheel API can not represent all the information that the mouse sends. SDL 1.2 just does the minimum with scroll wheel events and all you get are impulses. I'm guessing the drivers goes into some sort of legacy mode and just emulates a ...
by Boolsheet
Sun Nov 03, 2013 2:28 pm
Forum: Support and Development
Topic: Quick question about conf.lua and love.conf
Replies: 1
Views: 1236

Re: Quick question about conf.lua and love.conf

Maybe you have seen issue #626?

These files are separated because they run at different times in the startup process. I don't recommend working around that for some very tiny bit of convenience.
by Boolsheet
Sat Nov 02, 2013 3:16 pm
Forum: General
Topic: 0.9.0 pre-releases
Replies: 25
Views: 8179

Re: 0.9.0 pre-releases

jjmafiae wrote:so there doesn't exist an .deb of 0.9.0?
I would point to bartbes love-unstable ppa, but that is outdated.
by Boolsheet
Sat Nov 02, 2013 2:56 pm
Forum: Support and Development
Topic: Weird outline around objects when using blendmode
Replies: 7
Views: 4409

Re: Weird outline around objects when using blendmode

micha is on the right track, but making it transparent black just makes the outline black, although that might be less noticeable. This behaviour comes from the alpha blend mode and how it uses the alpha of the pixel in the framebuffer. To get rid of it properly, you have to use the premultiplied bl...
by Boolsheet
Fri Nov 01, 2013 5:17 pm
Forum: General
Topic: LOVE startup error
Replies: 5
Views: 2822

Re: LOVE startup error

Unek was talking about this . It could be the mentioned ATI bug. In this case you can test my LÖVE 0.8.0 build that has a fix for it. Since the rubber piggy nogame screen apparently works for you, I assume there's something with your code that causes this issue. If my build doesn't work, we really n...
by Boolsheet
Thu Oct 31, 2013 1:13 pm
Forum: General
Topic: 0.9.0 pre-releases
Replies: 25
Views: 8179

Re: 0.9.0 pre-releases

Kind of. Most still applies for the current development version of LÖVE, except that you now need SDL2. Oh, and the executable and library are somewhere else. In build/.libs perhaps? I would have to look it up myself.
by Boolsheet
Tue Oct 29, 2013 6:26 pm
Forum: General
Topic: [QT]about canvas:getImageData() and memory usage
Replies: 2
Views: 3620

Re: [QT]about canvas:getImageData() and memory usage

It will be released, eventually. The garbage collector will run and remove it once Lua hits a certain memory limit. Lua doesn't know about the size of the raw data of the ImageData. All it knows is the size of the userdata which is a few bytes. You can create quite a few ImageData before the garbage...