Search found 72 matches

by purplehuman
Wed Mar 18, 2015 8:00 pm
Forum: Libraries and Tools
Topic: Timers
Replies: 14
Views: 6216

Re: Timers - A WIP

Update: Changed the colors of the boxes a little. See the first post.
by purplehuman
Wed Mar 18, 2015 5:29 pm
Forum: Libraries and Tools
Topic: Timers
Replies: 14
Views: 6216

Re: Timers - A WIP

First thanks for trying out the game and giving feedback. It's much appreciated. Here are some thoughts I had when testing: Currently the game is a mix of a puzzle and an execution game. One the one hand the player needs to find the correct path and on the other hand he has to press the buttons to e...
by purplehuman
Wed Mar 18, 2015 4:59 am
Forum: Libraries and Tools
Topic: Timers
Replies: 14
Views: 6216

Re: Timers - A WIP

Update: Ten levels. See the first post for download.
by purplehuman
Tue Mar 17, 2015 11:52 pm
Forum: Libraries and Tools
Topic: Timers
Replies: 14
Views: 6216

Re: Timers - A WIP

S0lll0s wrote: Oh, in that case keypressed makes a lot more sense than isDown does.
Actually, I used dt in the end. Thanks.
by purplehuman
Tue Mar 17, 2015 10:41 pm
Forum: Libraries and Tools
Topic: Timers
Replies: 14
Views: 6216

Re: Timers - A WIP

Update: Added three levels.
by purplehuman
Tue Mar 17, 2015 8:10 pm
Forum: Libraries and Tools
Topic: Timers
Replies: 14
Views: 6216

Re: Timers - A WIP

Updated the game file. Little improvements. See the update in the first post.
by purplehuman
Tue Mar 17, 2015 5:30 pm
Forum: Libraries and Tools
Topic: Timers
Replies: 14
Views: 6216

Re: Timers - A WIP

About the circle speed: use deltatime and a fixed speed/time and it will work perfectly fine. I didn't get around to playtesting it, but if you don't already, make the tiles change color as the time runs out (fade to white?)- feedback like that is really important for the player. Thanks. I know abo...
by purplehuman
Tue Mar 17, 2015 1:55 pm
Forum: Libraries and Tools
Topic: Timers
Replies: 14
Views: 6216

Re: Timers - A WIP

I think this really has potential. Without giving this too much in-depth thought, the first things that come to mind: Color-changing tiles. Either because of some event (step on a trap?) or because player gets an upgrade which he/she can use. In the latter case, the player could "place a bomb&...
by purplehuman
Tue Mar 17, 2015 3:18 am
Forum: Libraries and Tools
Topic: Timers
Replies: 14
Views: 6216

Timers

I'm making this game for texturelessjam . I think I have an insteresting idea here, but I can't seem to find how to make it more fun. Alright, about the game: You are trying to move your little purple circle into the purple box by going over red, green and blue boxes. Every color has its own timer. ...
by purplehuman
Mon Mar 16, 2015 3:30 am
Forum: General
Topic: Favorite button for posts
Replies: 2
Views: 856

Favorite button for posts

I just wish there were favorite buttons on posts in the forums. I don't like when people can give negative feedback easily, it can be abused, but giving positive feedback easily when a post is awesome would be great.

Just a thought. Not very important though.