Search found 533 matches
- Sun Dec 20, 2020 5:42 pm
- Forum: Games and Creations
- Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
- Replies: 18
- Views: 19388
Re: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
If you expect to be able to pick from a sea of text options in a list, you'll *never* think of typing in something by hand (because you've not seen the option, so why would you expect to suddenly start typing in text?). I feel like you assume that the UI always has to be exactly the same and you mi...
- Fri Dec 18, 2020 5:49 am
- Forum: Games and Creations
- Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
- Replies: 18
- Views: 19388
Re: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
It's a good thing löve has the ability to sidestep that issue with using scancodes instead of keyconstants, yeah? :3 Yes, but many devs don't use scancodes in their (mostly smaller) games, thats the real problem here, myself included :neko: . I just tend to avoid y and z entirely.. (and special cha...
- Thu Dec 17, 2020 9:30 pm
- Forum: Games and Creations
- Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
- Replies: 18
- Views: 19388
Re: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
Is Controller support something you guys would expect in a classic roguelike or Ultima game? I'm not the best person to judge since I've never played an Ultima game in my life and I just figured out how the dialog-system works - so I can't say if I would expect it in this type of games. Depending o...
- Wed Dec 16, 2020 3:09 pm
- Forum: Games and Creations
- Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
- Replies: 18
- Views: 19388
- Sat Sep 12, 2020 7:22 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 507996
- Sat Sep 12, 2020 4:58 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 507996
Re: Love.js - A Direct Emscripten Port
I noticed that Another Kind of World has some visual problems like the stuff seen on the image (background tile not visible etc). I wonder what is causing this as this doesn't happen in the normal version of the game. Also for me the music cuts out right after it started playing in the love.js port....
- Mon Sep 07, 2020 9:09 am
- Forum: Games and Creations
- Topic: Feudal Kingdoms - One Kickstarter Week Left
- Replies: 3
- Views: 11080
Re: Feudal Kingdoms - One Kickstarter Week Left
This is looking really good :) Unfortunately not my type of game, but this is really remarkable for a LÖVE game none the less. Different localizations, a great looking UI .. Did you used an existing UI library or is it written from scratch? btw you need to use your video key (yvTcm_FdIFA) instead of...
- Wed Aug 12, 2020 6:46 am
- Forum: Games and Creations
- Topic: I need feedback about the graphics of my prototype
- Replies: 11
- Views: 11293
Re: I need feedback about the graphics of my prototype
Both are not perfect, but I'd prefer the bottom one.. the pixel art isnt that great while the child drawing style is more unique and appealing.
- Sun Aug 02, 2020 8:49 am
- Forum: Games and Creations
- Topic: SYL save your life
- Replies: 4
- Views: 6731
Re: SYL save your life
Hello oldteen, welcome to the forums :cool: Fun game, feels quite polished. A few things I noticed: I managed to miss the exit quite a few times when it was on the left/right side, even with the green markers around it. At first I seemingly looked for some kind of visible hole in the wall or somethi...
- Mon Jul 13, 2020 7:59 pm
- Forum: Games and Creations
- Topic: Tri0: Lost Aliens
- Replies: 2
- Views: 6270
Re: Tri0: Lost Aliens
Seems like you got quite a variety of content in here, neat. I have to say, the trailer seems really random to me with the tomato (which does look more like an onion?) and the jump cuts between the different scenes (might be the well known german sense of humor on my end ;)) .. also the music sounds...