Search found 170 matches
- Mon May 20, 2013 8:15 pm
- Forum: Support and Development
- Topic: A problem with my code?
- Replies: 5
- Views: 2744
Re: A problem with my code?
First of all to make it easier to read, use the code tags. It's located in the buttons just above the post textbox. Now there are a few problems with this code to address, not only about drawing stuff. First of your problems is that, you're loading an image in love.update. That means that it will re...
- Mon May 20, 2013 4:41 pm
- Forum: Support and Development
- Topic: A question about glsl code
- Replies: 5
- Views: 3456
Re: A question about glsl code
Thanks a ton for your help, but I'm not entirely sure I understand what I should have the shader do once it receives the canvas. The canvas looks like this: function addlighttocannvas() local lightcanvas = love.graphics.newCanvas(mapwidth, screenheight) local addlight = function() for i = 1, #torche...
- Mon May 20, 2013 1:29 am
- Forum: Support and Development
- Topic: A question about glsl code
- Replies: 5
- Views: 3456
A question about glsl code
So I've been trying to learn how to write some glsl code, trying to make a lighting system for my new project. I've been running into a problem setting up multiple torches though. My current code is like this: haveshaders = love.graphics.isSupported("pixeleffect") if haveshaders then pixel...
- Sun Apr 07, 2013 12:01 pm
- Forum: Libraries and Tools
- Topic: Particle System Editor
- Replies: 14
- Views: 24095
Re: Particle System Editor
That update's fixed it. Thanks.
- Sun Apr 07, 2013 2:31 am
- Forum: Libraries and Tools
- Topic: Particle System Editor
- Replies: 14
- Views: 24095
Re: Particle System Editor
Sorry, I should have told you, I encounter this error on startup.
- Sat Apr 06, 2013 10:53 pm
- Forum: Libraries and Tools
- Topic: Particle System Editor
- Replies: 14
- Views: 24095
Re: Particle System Editor
I'm on mac OSX 10.8 if that helps.
- Fri Apr 05, 2013 6:53 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 72686
Re: Concerned Joe
You're going to let people freely mod this? I've been watching this for a while, but this just got even better.
- Sun Mar 24, 2013 8:12 pm
- Forum: Games and Creations
- Topic: The Cubistan - or what a total beginner can do in a week.
- Replies: 4
- Views: 3489
Re: The Cubistan - or what a total beginner can do in a week
I got to 250 then quit. I had a lot more fun than I expected to. I did think the names of the cubes were a bit cliche. I'd recommend changing them to cube puns, simply because all games are better with puns.
- Sun Mar 24, 2013 4:55 pm
- Forum: Support and Development
- Topic: Debug Console
- Replies: 4
- Views: 4427
Re: Debug Console
You can do something like this function love.keypressed(key) if key == "rctrl" then debug.debug() end end That will freeze your game, and you can now interact with the console. You can change variables, and inspect local variables (there's info on how to do this here http://pgl.yoyo.org/lu...
- Sun Mar 24, 2013 3:05 pm
- Forum: Libraries and Tools
- Topic: Debug - A whole new way of debugging your game
- Replies: 106
- Views: 91881
Re: Debug - A whole new way of debugging your game
I think I've fixed the errors you are talking about. For some reason left and right keys were returning unicode values of around 6000. They couldn't be translated by string.char, so I added a unicode limit of 500. I also added some extra functionality to it, pressing tab will auto complete that vari...