Search found 15 matches

by vpdp_pc
Sun Aug 07, 2011 4:31 pm
Forum: Games and Creations
Topic: COVERE
Replies: 11
Views: 15642

Re: COVERE

I got 478. (Unmodified.) My reaction: Oh shit, there were bombs?! :ultrashocked: (Haven't used them, just saw them mentioned here.) Powerup identification: What? Just grab em all and see the result! Did you say 451 was the max? What? Awesome! :awesome: So yes, a bit of confusion, but I liked the ga...
by vpdp_pc
Sun Aug 07, 2011 3:09 pm
Forum: Games and Creations
Topic: COVERE
Replies: 11
Views: 15642

Re: COVERE

322 is not-good ;) try to use slow-motion to get 350 - the nearly-perfect score :awesome:

About your suggestion:
- Text effect: thanks, I will do it
- Change bomb: I don't think so, the bomb don't let you get score, just help you out of mess. So make it hard to reach is my opinion :cool:
by vpdp_pc
Sun Aug 07, 2011 2:16 pm
Forum: Games and Creations
Topic: COVERE
Replies: 11
Views: 15642

COVERE

First, sorry for my English A simple shooter game: your have to protect the CORE with COVER get score by shoot enemy Controls: 1, 2, 3, ... : select cover, gun, collector, ... mouse: aim the cover and the gun, control the collector to collect item space: toggle slow-motion (or bullet-time) (this is ...
by vpdp_pc
Sat Jul 30, 2011 4:47 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1489202

Re: What's everyone working on? (tigsource inspired)

First, sorry for my English I'm working on a simple engine (maybe a framework) that make Love2D more easy to use with scenes, component-based architect, support easy-to-perform effect with Lua's coroutine. The important part of my engine is Thing, it's can be an entity or a board of tetris, because ...
by vpdp_pc
Fri Jul 29, 2011 5:55 am
Forum: General
Topic: Share your Utils
Replies: 29
Views: 8971

makeInaccessible

First, sorry for my English When you wanna make a entity that you save be inaccessible and show up an error when you try to access to it, here the solution: First arg is the entity (a table), second arg is the error message you want to show up local function makeInaccessible(tb, errorMsg) --make it ...