Search found 730 matches

by bobbyjones
Sun Dec 07, 2014 5:54 am
Forum: Support and Development
Topic: Edit Code In Real Time (Game Time)
Replies: 3
Views: 1981

Re: Edit Code In Real Time (Game Time)

Yeah lurker is the way to go.
by bobbyjones
Thu Dec 04, 2014 10:20 pm
Forum: Games and Creations
Topic: MiniM - My first Löve2D project
Replies: 12
Views: 5796

Re: MiniM - My first Löve2D project

May be asking too much but can you make an android version. But in the .love format instead of apk? I would assume all is needed is on screen controls
by bobbyjones
Thu Dec 04, 2014 10:09 pm
Forum: General
Topic: development environment
Replies: 24
Views: 9240

Re: development environment

Yeah its very pleasing to the eyes
by bobbyjones
Wed Dec 03, 2014 10:27 pm
Forum: Games and Creations
Topic: MiniM - My first Löve2D project
Replies: 12
Views: 5796

Re: MiniM - My first Löve2D project

Please post a .love for Linux users
by bobbyjones
Wed Dec 03, 2014 10:00 pm
Forum: General
Topic: development environment
Replies: 24
Views: 9240

Re: development environment

Um git shouldnt be grouped with vim. Vim is a editor. Git is a version control system which most developers use with their text editor. Well at least i do. Its kinda like grouping a spoon with soup while all other food options are not group with one even though you can use a spoon with those as well...
by bobbyjones
Wed Dec 03, 2014 2:25 am
Forum: Games and Creations
Topic: Ore Miner
Replies: 18
Views: 11095

Re: Ore Miner

Hey I would love to see you complete this game. What happened what made development stop?
by bobbyjones
Sun Nov 30, 2014 2:21 pm
Forum: Support and Development
Topic: Trying to change my enemy's image when collision detected
Replies: 3
Views: 2760

Re: Trying to change my enemy's image when collision detecte

Um hello it will be a lot easier if you attached a .love so that we can run the game easier.
by bobbyjones
Sat Nov 29, 2014 7:40 pm
Forum: LÖVE-Android
Topic: Video playback (at least on android...?)
Replies: 8
Views: 9126

Re: Video playback (at least on android...?)

I think anything is possible, but I don't think devs ever had a reason to add that to love. But for android and iOS it would have some uses. But I don't think they are going to add it anytime soon.
by bobbyjones
Thu Nov 27, 2014 12:27 pm
Forum: Support and Development
Topic: Gridlock Movement Tutorial Advancement
Replies: 2
Views: 2049

Re: Gridlock Movement Tutorial Advancement

Then do the same in the test map function

Code: Select all

map[((player.grid_y/32)-1)+y][((player.grid_x/32)-1)+1] 
by bobbyjones
Thu Nov 27, 2014 12:20 pm
Forum: Support and Development
Topic: Gridlock Movement Tutorial Advancement
Replies: 2
Views: 2049

Re: Gridlock Movement Tutorial Advancement

Try switching

Code: Select all

love.graphics.rectangle( 'line' , x*32 , y*32 , 32 , 32 )
With

Code: Select all

love.graphics. rectangle( 'line' , (x-1)*32 , (y-1)*32 , 32 , 32 )