Search found 730 matches
- Sun Dec 07, 2014 5:54 am
- Forum: Support and Development
- Topic: Edit Code In Real Time (Game Time)
- Replies: 3
- Views: 1981
Re: Edit Code In Real Time (Game Time)
Yeah lurker is the way to go.
- Thu Dec 04, 2014 10:20 pm
- Forum: Games and Creations
- Topic: MiniM - My first Löve2D project
- Replies: 12
- Views: 5796
Re: MiniM - My first Löve2D project
May be asking too much but can you make an android version. But in the .love format instead of apk? I would assume all is needed is on screen controls
- Thu Dec 04, 2014 10:09 pm
- Forum: General
- Topic: development environment
- Replies: 24
- Views: 9240
Re: development environment
Yeah its very pleasing to the eyes
- Wed Dec 03, 2014 10:27 pm
- Forum: Games and Creations
- Topic: MiniM - My first Löve2D project
- Replies: 12
- Views: 5796
Re: MiniM - My first Löve2D project
Please post a .love for Linux users
- Wed Dec 03, 2014 10:00 pm
- Forum: General
- Topic: development environment
- Replies: 24
- Views: 9240
Re: development environment
Um git shouldnt be grouped with vim. Vim is a editor. Git is a version control system which most developers use with their text editor. Well at least i do. Its kinda like grouping a spoon with soup while all other food options are not group with one even though you can use a spoon with those as well...
- Wed Dec 03, 2014 2:25 am
- Forum: Games and Creations
- Topic: Ore Miner
- Replies: 18
- Views: 11095
Re: Ore Miner
Hey I would love to see you complete this game. What happened what made development stop?
- Sun Nov 30, 2014 2:21 pm
- Forum: Support and Development
- Topic: Trying to change my enemy's image when collision detected
- Replies: 3
- Views: 2760
Re: Trying to change my enemy's image when collision detecte
Um hello it will be a lot easier if you attached a .love so that we can run the game easier.
- Sat Nov 29, 2014 7:40 pm
- Forum: LÖVE-Android
- Topic: Video playback (at least on android...?)
- Replies: 8
- Views: 9126
Re: Video playback (at least on android...?)
I think anything is possible, but I don't think devs ever had a reason to add that to love. But for android and iOS it would have some uses. But I don't think they are going to add it anytime soon.
- Thu Nov 27, 2014 12:27 pm
- Forum: Support and Development
- Topic: Gridlock Movement Tutorial Advancement
- Replies: 2
- Views: 2049
Re: Gridlock Movement Tutorial Advancement
Then do the same in the test map function
Code: Select all
map[((player.grid_y/32)-1)+y][((player.grid_x/32)-1)+1]
- Thu Nov 27, 2014 12:20 pm
- Forum: Support and Development
- Topic: Gridlock Movement Tutorial Advancement
- Replies: 2
- Views: 2049
Re: Gridlock Movement Tutorial Advancement
Try switching
With
Code: Select all
love.graphics.rectangle( 'line' , x*32 , y*32 , 32 , 32 )
Code: Select all
love.graphics. rectangle( 'line' , (x-1)*32 , (y-1)*32 , 32 , 32 )