Search found 100 matches

by SimonLarsen
Sun Mar 11, 2012 7:41 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1500502

Re: What's everyone working on? (tigsource inspired)

I've been wanting to make a casual roguelike for Gameboy for quite some time now. Decided I'd make it with LÖVE first as making anything mildly complex in assembly is pretty daunting so I'd rather not start working on it until I know it'll be worth the effort and actually feasible. Here's teaser: jm...
by SimonLarsen
Mon Mar 05, 2012 11:03 am
Forum: Support and Development
Topic: Declare a key press combination for love.keyboard.isDown?
Replies: 15
Views: 6732

Re: Can I declare multiple keys for love.keyboard.isDown?

I think the wiki makes it pretty clear that you can give it multiple comma separated keys: Synopsis anyDown = love.keyboard.isDown( key1, key2, key3, ... ) Arguments * KeyConstant keyN A key to check. Returns * boolean anyDown True if any supplied key is down, false if not.
by SimonLarsen
Sat Feb 25, 2012 9:16 pm
Forum: Games and Creations
Topic: Herbie & Jamal
Replies: 45
Views: 19514

Re: Herbie & Jamal

This looks really great so far. Keep up the good work. I couldn't find (albeit I also didn't look that hard) the map editor on the GitHub. Was just wondering what GUI library you used. The map editor is made using Java and Swing. And God, do I despise it. :x The editor is on a separate repository. ...
by SimonLarsen
Sat Feb 25, 2012 8:08 pm
Forum: Games and Creations
Topic: Herbie & Jamal
Replies: 45
Views: 19514

Re: Herbie & Jamal

hryx wrote:Hay-soos this looks rad. I wish I could play it but my onboard card doesn't support framebuffers.
You can disable the FoW (but it's cheating. ;)) by pressing F5. Don't know if that makes the game playable.

Other controls can also be found in the README.
by SimonLarsen
Sat Feb 25, 2012 8:03 pm
Forum: Games and Creations
Topic: Herbie & Jamal
Replies: 45
Views: 19514

Re: Herbie & Jamal

Development has been a bit slow lately but we're finally back with an update. Here's what's happened since last time: [ 28-29/01/12 ] Added ability to set custom resolution from video options menu jCEv4.png Player now has a red X above their head when standing near an entity they can't interact with...
by SimonLarsen
Fri Jan 27, 2012 5:33 pm
Forum: Games and Creations
Topic: Herbie & Jamal
Replies: 45
Views: 19514

Re: Herbie & Jamal

Thank you for the new level. Tested quickly a bit your updates.. Nice work on this large demo level. Knowing the actual limitations for now I didn't found nothing wrong. Suggestions: 1 - Lasers don't seem lasers. Since aren't that usual vivid red beam or have transparency I thought first that were ...
by SimonLarsen
Fri Jan 27, 2012 5:25 pm
Forum: Games and Creations
Topic: Herbie & Jamal
Replies: 45
Views: 19514

Re: Herbie & Jamal

I like how you use the same method Notch did in Prelude of the Chambered to store maps in image files. Guess it makes it easier to draw the maps, but harder to figure out which color does what unless you have a chart in PhotoShop or something. I think it's a great way to do tile based maps if you d...
by SimonLarsen
Thu Jan 26, 2012 10:27 pm
Forum: Games and Creations
Topic: Herbie & Jamal
Replies: 45
Views: 19514

Re: Herbie & Jamal

Development has been a bit slow lately but here's what has happened since last update: Changes 22/01/12 Added a simple menu system. The menu currently only allows you to load another level and change your resolution. It currently lists the largest couple of resolutions returned by love.graphics.getM...
by SimonLarsen
Sat Jan 21, 2012 9:20 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1009013

Re: Avatars: OBEY!

Thought I'd replace mine with something to make everybody uncomfortable.
by SimonLarsen
Sat Jan 21, 2012 4:08 am
Forum: Games and Creations
Topic: Herbie & Jamal
Replies: 45
Views: 19514

Re: Herbie & Jamal

- I didn't found a way to return from mission after open the safe. We land at the middle of room. No exit door? No matrix-phone back? - Instead of phone would seem more logic/intuitive use the big door to go to mission. And it will be a shame if you don't use the shower as some secret passage to so...