Search found 68 matches
- Wed Jul 20, 2011 6:39 am
- Forum: General
- Topic: Idea: Graphical IDE
- Replies: 14
- Views: 6462
Re: Idea: Graphical IDE
I'm still getting used to the idea of there not being an IDE, and for action based RPGs I think that's a good thing generally because you might have 20-50 enemies roaming the map. This was a problem game maker had, it was easy to make a engine but getting more than a couple of enemies that are the s...
- Tue Jul 19, 2011 10:43 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1489154
Re: What's everyone working on? (tigsource inspired)
I'm pretty much working on RPG Basics, camera, movement, rpg parties, tile collisions, tile-maps, the whole 9 yards.
- Tue Jul 19, 2011 8:29 am
- Forum: General
- Topic: How far can you go with particles?
- Replies: 6
- Views: 3144
Re: How far can you go with particles?
Any tutorials on particle effects? Or a demo?
- Tue Jul 19, 2011 8:26 am
- Forum: Support and Development
- Topic: Reading maps from tile editors
- Replies: 5
- Views: 1857
Re: Reading maps from tile editors
I thought about creating my only level editor for my own game but the problem I'm having is should I use LUA or C++ to create it.
- Tue Jul 19, 2011 8:19 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1002104
Re: Avatars: OBEY!
オベイ! 2D FTWを愛し!
私は英語のために冷却するためです。
従う!
日本は素晴らしいです!
私は英語のために冷却するためです。
従う!
日本は素晴らしいです!
- Mon Jul 18, 2011 11:18 pm
- Forum: Support and Development
- Topic: Reading maps from tile editors
- Replies: 5
- Views: 1857
Reading maps from tile editors
Here's a quick question for you guys, how would you go about reading maps from tile map editors like mappy or tiled map editor? I just find it harder creating maps as an array when you're creating very very detailed maps where mountains are involved and there's 30+ tiles for a mountain which can get...
- Mon Jul 18, 2011 10:31 pm
- Forum: General
- Topic: How far can you go with particles?
- Replies: 6
- Views: 3144
Re: How far can you go with particles?
I thought you could actually do a lot with Game Maker's particles but the API sucked. Do you have a specific example of what couldn't be done in Game Maker? It's hard to determine what you mean by "good". In my experience LOVE is better than Game Maker in almost every aspect besides the c...
- Mon Jul 18, 2011 9:25 pm
- Forum: General
- Topic: How far can you go with particles?
- Replies: 6
- Views: 3144
How far can you go with particles?
I'm currently looking to move from game maker to something else, I tried torque 2d but it seems you have to do more work than just with C++ and sdl/opengl/direct x etc.. So I found LOVE, and it feels a LOT like game maker at least with similar functions.. So that brings me to my question, how powerf...