Search found 178 matches

by Ekamu
Fri Oct 04, 2013 6:00 pm
Forum: Support and Development
Topic: [SOLVED]Problem with love.mousepressed
Replies: 3
Views: 1567

Re: Problem with love.mousepressed

Ahah I knew it was a minor glitch!
Thanks, it works fine. I used ONE instead of lower case L

Good to know Love handles input checking and drawing without having to set up a manual update loop. I always hated that part.
by Ekamu
Fri Oct 04, 2013 12:30 pm
Forum: Support and Development
Topic: [SOLVED]Problem with love.mousepressed
Replies: 3
Views: 1567

[SOLVED]Problem with love.mousepressed

I have an image named p.png, its 32x32 pixels Its position is the center of the screen at posx = 400- 16 --x co-ordinate posy = 300 - 16 --y co-ordinate I chucked some stuff in the love.update so that when I click somewhere the position is updated and the image p.png is drawn where I clicked. -- thi...
by Ekamu
Mon Sep 30, 2013 9:16 pm
Forum: Support and Development
Topic: [Solved] Tiled QT and Basic Mapping
Replies: 5
Views: 2300

Re: Tiled QT and Basic Mapping

thanks guys, I'll keep breaking it down until I know exactly what to code.
For now I'm going to use the library until later when I have a bit more experience.
by Ekamu
Mon Sep 30, 2013 1:51 pm
Forum: Support and Development
Topic: [Solved] Tiled QT and Basic Mapping
Replies: 5
Views: 2300

Re: Tiled QT and Basic Mapping

O.K Lets break this down first... I would need to display the character sprite on the screen. I would also need to display the map on the screen at the same time. I need the character to be above the map, but some things are over the character to create the othogonal illusion. Therefore I need layer...
by Ekamu
Mon Sep 30, 2013 1:00 pm
Forum: Support and Development
Topic: [Solved] Tiled QT and Basic Mapping
Replies: 5
Views: 2300

[Solved] Tiled QT and Basic Mapping

I want to make a very basic map engine in Love 2d so I can have a player character move around in a 2d map (in 4 directions: north, east, west, south) with basic collision detection. Love 2d has a physics engine, and I think this should not be hard, so how do I get started? Any tutorials I could loo...
by Ekamu
Tue Sep 24, 2013 3:24 pm
Forum: General
Topic: Designing A Simple Arcade Game
Replies: 9
Views: 4459

Re: Designing A Simple Arcade Game

Here is an example of an incredible simple game, like you mentioned, that seems to captivate the brain much more than other more complex games. http://www.boson-x.com/ You just use the arrows to jump, thats it and there is nothing more, everything else is just about reaction time and flashy visuals....
by Ekamu
Sun Sep 22, 2013 2:43 pm
Forum: General
Topic: Designing A Simple Arcade Game
Replies: 9
Views: 4459

Re: Designing A Simple Arcade Game

So, its a gamble. I should have figured. I think that fun cas still be classified according to you're target audience to some very basic degree. You will at least have some starting point then the rest is lucky combo. For example action/arcade games generally focus on risk and reward, how you create...
by Ekamu
Fri Sep 20, 2013 2:26 pm
Forum: General
Topic: Designing A Simple Arcade Game
Replies: 9
Views: 4459

Designing A Simple Arcade Game

Hi Guys Just for the record I'm not a new guy, I used to be Echo here, same profile picture I think, I was developing a visual novel engine then. I decided to use Ren'py and forgot completely about that. So right now I want to make an arcade game, something very simple like the first Bomberman on th...