Search found 38 matches
- Thu Feb 12, 2015 3:56 am
- Forum: Support and Development
- Topic: Creating multiple selectable characters
- Replies: 19
- Views: 6947
Re: Creating multiple selectable characters
hm so basically make a table such as characters = { player 1 player 2 player 3 player 4} then do all the player[1] = { x = 256, y = 256, x_vel = 0, y_vel = 0, jump_vel = -4000, speed = 700, flySpeed = 800, state = "", h = 55, w = 45, standing = false, } player[2] = { x = 256, y = 256, x_ve...
- Wed Feb 11, 2015 11:25 pm
- Forum: Support and Development
- Topic: Creating multiple selectable characters
- Replies: 19
- Views: 6947
Re: Creating multiple selectable characters
what the heck that makes no sense
- Wed Feb 11, 2015 3:16 am
- Forum: Support and Development
- Topic: Multiple Charecters
- Replies: 14
- Views: 8091
Re: Multiple Charecters
Hm this code is being weird I have a function but when I do my code it says player is a nil value but I cleary just made something that says player1 = player
Code: Select all
function player:jump()
if self.standing then
self.y_vel = self.jump_vel
self.standing = false
end
- Wed Feb 11, 2015 12:45 am
- Forum: Support and Development
- Topic: Multiple Charecters
- Replies: 14
- Views: 8091
Re: Multiple Charecters
thanks man so this? player1 = { x = 256, y = 256, x_vel = 0, y_vel = 0, jump_vel = -4000, speed = 400, flySpeed = 859, state = "", h = 55, w = 45, standing = false, } player2 = { x = 256, y = 256, x_vel = 0, y_vel = 0, jump_vel = -4000, speed = 400, flySpeed = 859, state = "", h ...
- Tue Feb 10, 2015 11:14 pm
- Forum: Support and Development
- Topic: Creating multiple selectable characters
- Replies: 19
- Views: 6947
Re: Creating multiple selectable characters
I hadn't tested it before it made sense to me but this might make sense no promises player = { x = 256, y = 256, x_vel = 0, y_vel = 0, jump_vel = -4000, speed = 400, flySpeed = 859, state = "", h = 55, w = 45, standing = false, } player2 = { x = 256, y = 256, x_vel = 0, y_vel = 0, jump_vel...
- Tue Feb 10, 2015 11:03 pm
- Forum: Support and Development
- Topic: Multiple Charecters
- Replies: 14
- Views: 8091
Re: Multiple Charecters
So something like this player1 = { x = 256, y = 256, x_vel = 0, y_vel = 0, jump_vel = -4000, speed = 400, flySpeed = 859, state = "", h = 55, w = 45, standing = false, } player2 = { x = 256, y = 256, x_vel = 0, y_vel = 0, jump_vel = -4000, speed = 400, flySpeed = 859, state = "",...
- Tue Feb 10, 2015 2:20 pm
- Forum: Support and Development
- Topic: Multiple Charecters
- Replies: 14
- Views: 8091
Re: Multiple Charecters
Can you improve the code cause I have no Idea what you just said
- Tue Feb 10, 2015 3:42 am
- Forum: Support and Development
- Topic: Multiple Charecters
- Replies: 14
- Views: 8091
Re: Multiple Charecters
Here a hypothisis but maybe this would work characters = { player1 player2 player3 player4 } player1 = { x = 256, y = 256, x_vel = 0, y_vel = 0, jump_vel = -4000, speed = 400, flySpeed = 859, state = "", h = 55, w = 45, standing = false, } player2 = { x = 256, y = 256, x_vel = 0, y_vel = 0...
- Tue Feb 10, 2015 3:39 am
- Forum: Support and Development
- Topic: Creating multiple selectable characters
- Replies: 19
- Views: 6947
Re: Creating multiple selectable characters
Here a hypothisis but maybe this would work characters = { player1 player2 player3 player4 } player1 = { x = 256, y = 256, x_vel = 0, y_vel = 0, jump_vel = -4000, speed = 400, flySpeed = 859, state = "", h = 55, w = 45, standing = false, } player2 = { x = 256, y = 256, x_vel = 0, y_vel = 0...
- Mon Feb 09, 2015 10:46 pm
- Forum: Support and Development
- Topic: [help]making your character apear to move
- Replies: 4
- Views: 1729
Re: [help]making your character apear to move
How do you download it though