Search found 203 matches

by Sulunia
Wed Mar 15, 2017 2:37 am
Forum: Support and Development
Topic: Best way of viewing a table's contents? [SOLVED]
Replies: 3
Views: 3645

Re: Best way of viewing a table's contents?

I have found rxi's lovebird very useful in this regard. Not only can you just dig into tables as though they're they're folders in some file management software, it also has a functional lua interpreter so you can punch in changes to the console and have them take place in your love2d project on th...
by Sulunia
Tue Mar 14, 2017 11:14 pm
Forum: Support and Development
Topic: Best way of viewing a table's contents? [SOLVED]
Replies: 3
Views: 3645

Best way of viewing a table's contents? [SOLVED]

Hello folks! So i've been recently messing around again with Love2D, and I was wondering, what's the best way of viewing a table's content? I this case, what i mean is, you have a table. You don't know how deep it goes, how many tables within it has, and the fields it contains (such as "x"...
by Sulunia
Sat Mar 04, 2017 5:46 pm
Forum: Games and Creations
Topic: My game \o/
Replies: 14
Views: 9842

Re: My game \o/

Mais sorte da próxima vez. :| (Thank you google translate, hopefully checked means that the phrase is indeed correctly translated.) That's correct. Also, sometimes the game runs. But not every time. I'll attempt to communicate with our friend here... @larsaraujo Rapaz, dá uma limpada no arquivo .lo...
by Sulunia
Sat Mar 04, 2017 5:41 pm
Forum: Games and Creations
Topic: BLAST FLOCK
Replies: 9
Views: 6348

Re: BLAST FLOCK

Looks awesome, and is hard as hell! Congrats!
by Sulunia
Sat Mar 04, 2017 5:08 am
Forum: Games and Creations
Topic: My game \o/
Replies: 14
Views: 9842

Re: My game \o/

92MiB? What the hell made this so big?
by Sulunia
Sun Feb 12, 2017 11:19 pm
Forum: Support and Development
Topic: noob questions: does number of lines of code affect speed of a game?
Replies: 15
Views: 9766

Re: noob questions: does number of lines of code affect speed of a game?

Wondering if many lines of code can negatively affect game speed in some way. What will matter is how many functions you call/calculations/iterations you do inside the current update and draw loop your game is running. The amount of parallel threads may also slowdown your game. So long as you don't...
by Sulunia
Sun Jan 29, 2017 3:11 am
Forum: Games and Creations
Topic: Rhythm engine DEMO
Replies: 2
Views: 2932

Re: Rhythm engine DEMO

Hey, hello! Gonna give ya a few tips: 1) Use Source:tell() and love.timer modules/functions. This will help you make sure things run smoothly and framerate independent, instead of manually incrementing a timer every frame. 2) I really recommend you give this a nice and patient read, it helped me a l...
by Sulunia
Wed Dec 07, 2016 8:28 pm
Forum: Support and Development
Topic: question about love.graphics.points and starfields
Replies: 4
Views: 4135

Re: question about love.graphics.points and starfields

Finally, this works. I assume this is what you're looking for. Read the comments, don't just use the snippet for whatever reason. Try to learn from it! ^^ --Global vars totalDt = 0 stars = {} -- table which will hold our stars screen_width, screen_height = love.graphics.getDimensions() function love...
by Sulunia
Mon Nov 28, 2016 10:02 pm
Forum: Games and Creations
Topic: SUMMON PROJECT
Replies: 30
Views: 23055

Re: SUMMON PROJECT

084.png
084.png (297.71 KiB) Viewed 7065 times
It's amazing how with every post you make things get more cryptic.
Keep going! :awesome:
by Sulunia
Tue Nov 22, 2016 1:14 am
Forum: General
Topic: Audio Virtual Time and Rhythm Game Development in Love2D?
Replies: 10
Views: 7924

Re: Audio Virtual Time and Rhythm Game Development in Love2D?

Thanks Sulunia. Interesting that you've made a rhythm game on Love2D, can I see what it looks like? A problem I'm going to run into is that I'm not very good with optimization (as I haven't learned it yet.) I usually just use canvas' to minimize draw calls. It was my first "work" with lov...