Yes, LÖVE uses degrees, but Lua (math.sin and math.cos) uses radians...
Ah well...
Search found 74 matches
- Thu Oct 09, 2008 4:56 pm
- Forum: Support and Development
- Topic: Getting the movement like this.
- Replies: 11
- Views: 11982
- Wed Oct 08, 2008 9:12 pm
- Forum: Support and Development
- Topic: Getting the movement like this.
- Replies: 11
- Views: 11982
Re: Getting the movement like this.
Something like this?
- Sat Oct 04, 2008 8:12 pm
- Forum: Support and Development
- Topic: Total insanity related to love.keyboard.isDown()
- Replies: 4
- Views: 2778
Re: Total insanity related to love.keyboard.isDown()
Are you sure you copied the code correctly? This line looks suspicious: if(love.keyboard.isDown(love.key_f) then There's a missing right bracket there (and Lua does complain about it). The code should definitely shout after you set blockingID to nil. Could you attach the full code (instead of just a...
- Tue Sep 30, 2008 10:52 pm
- Forum: Support and Development
- Topic: How can I get the current screen/window depth ?
- Replies: 2
- Views: 2514
Re: How can I get the current screen/window depth ?
Try using:
Code: Select all
screen_width = love.graphics.getWidth()
screen_height = love.graphics.getHeight()
- Sun Sep 28, 2008 10:03 pm
- Forum: Support and Development
- Topic: An example for love.graphics.getModes() ?
- Replies: 5
- Views: 6191
Re: An example for love.graphics.getModes() ?
Of course that's ok. I'd be happy to write more examples and tutorials - where can I send them to? (Also, is there a concise list of wanted tutorials, something a bit shorter than the endless thread ?) For Lua tutorials, the first point of reference is the Lua website ( http://www.lua.org ) and the ...
- Sun Sep 28, 2008 7:24 pm
- Forum: Support and Development
- Topic: An example for love.graphics.getModes() ?
- Replies: 5
- Views: 6191
Re: An example for love.graphics.getModes() ?
love.graphics.getModes returns a table which is something like {{width=..., height=...}, {width=..., height=...}, ...}. I've attached a small program to show the modes: function load() modes = love.graphics.getModes() local font = love.graphics.newFont(love.default_font) love.graphics.setFont(font) ...
- Wed Sep 24, 2008 9:38 pm
- Forum: Support and Development
- Topic: Initializing a specific object with arbitrary parameters
- Replies: 11
- Views: 8670
Re: Initializing a specific object with arbitrary parameters
The confusing thing is that a.x is not equivalent to a[x] but to a["x"]. Lua expects a value in the brackets. If you write a[x], it sees x (which is not a value, but apparently a variable name), and it tries to evaluate it. In most cases, x is not defined, so its value is nil. So Lua sees ...
- Wed Sep 17, 2008 10:37 pm
- Forum: Support and Development
- Topic: Odd bug in game.
- Replies: 2
- Views: 2516
Re: Odd bug in game.
Code: Select all
if WorldX[a].WorldY[a] then
Code: Select all
if WorldX[a].WorldY[b] then
- Mon Sep 15, 2008 9:50 pm
- Forum: Libraries and Tools
- Topic: A text box control
- Replies: 6
- Views: 8631
Re: A text box control
Looks great!
Personally I find the blinking selection a bit irritating (blinking stuff almost always irritates me).
Also, the movement is a bit slow (compare to a standard applicaton - the cursor moves pretty slowly).
Other than that - very nice and very usable.
Personally I find the blinking selection a bit irritating (blinking stuff almost always irritates me).
Also, the movement is a bit slow (compare to a standard applicaton - the cursor moves pretty slowly).
Other than that - very nice and very usable.
- Tue Sep 02, 2008 10:53 pm
- Forum: Support and Development
- Topic: Making games standalone from LOVE?
- Replies: 8
- Views: 6507
Re: Making games standalone from LOVE?
Speaking of 0.5.0, how about that love.graphics.newImage(rgba_buffer, width, height)?
... Just asking
... Just asking