Search found 34 matches

by luminosity
Mon Sep 05, 2011 5:29 am
Forum: Support and Development
Topic: love.graphics.translate & printf
Replies: 9
Views: 1339

Re: love.graphics.translate & printf

Okay boiled down to code that is breaking: function love.draw() love.graphics.push() love.graphics.translate(100, 100) love.graphics.printf("Testing", 100, 100, 1000, "left") love.graphics.printf("Testing", 100, 120, 1000, "left") end which gives me the follow...
by luminosity
Sat Sep 03, 2011 11:11 pm
Forum: Support and Development
Topic: love.graphics.translate & printf
Replies: 9
Views: 1339

Re: love.graphics.translate & printf

I'm not sure how it could be a bug in my code though, you can see the rendering changes midway through a printf, and the "ontinue" from that string has disappeared completely. I didn't upload a .love vecause my game is nearing completion, and I don't want it sitting on a public forum parti...
by luminosity
Fri Sep 02, 2011 2:03 am
Forum: Support and Development
Topic: love.graphics.translate & printf
Replies: 9
Views: 1339

love.graphics.translate & printf

Hi, apologies if this is already known, I skimmed search results for translate and found nothing, so. I'm trying to add resolution support to my game. The backgrounds and gui are all designed for 1024x768, so my current plan is for higher resolutions to just be a bit lazy and add bars around the con...
by luminosity
Thu Jul 28, 2011 7:07 am
Forum: General
Topic: professional results?
Replies: 32
Views: 5486

Re: professional results?

TechnoCat wrote:luminosity, just make sure you tell us when you release it. We pay for games too!
You can count on it. :)
by luminosity
Wed Jul 27, 2011 1:49 am
Forum: General
Topic: professional results?
Replies: 32
Views: 5486

Re: professional results?

I'm making my game in Love with the intention of charging for it, FWIW. It's a tactical turn based RPG somewhat along the lines of King's Bounty or Dragon Age Journeys. The game is relatively close to done on my end, thoguh I made the mistake of waiting to search for artists too late, so that will b...
by luminosity
Thu Jun 23, 2011 12:43 am
Forum: Libraries and Tools
Topic: a Rich Text library for LÖVE
Replies: 92
Views: 17652

Re: a Rich Text library for LÖVE

Just played around with the distortion problems. If I put a solid black background behind the text it looks much better than with the semi transparent one -- in fact it looks much like my other tooltips that use frambuffers. Looking closely at the text it all looks a little distorted if it's in a fr...
by luminosity
Thu Jun 23, 2011 12:32 am
Forum: Libraries and Tools
Topic: a Rich Text library for LÖVE
Replies: 92
Views: 17652

Re: a Rich Text library for LÖVE

Sat down to have a good look at the wrapping issues I was having, since my game is nearing finished (well, barring art anyway), and managed to fix the problems I was having. Turns out it was all caused by the rich text library not handling newline characters itself. While I was in there I also chang...
by luminosity
Mon May 16, 2011 1:46 am
Forum: Libraries and Tools
Topic: ansicolors.lua
Replies: 11
Views: 2569

Re: ansicolors.lua

Looks good mate! Reminds of that Richtext library that Robin had going. This is for your console output, not for things drawn to love. I assume he was thinking about the similar syntax. Non-Existing- God, I really need to work on RT again. I haven't even reviewed luminosity's patch! I'm just on the...
by luminosity
Thu Feb 03, 2011 1:11 am
Forum: Libraries and Tools
Topic: a Rich Text library for LÖVE
Replies: 92
Views: 17652

Re: a Rich Text library for LÖVE

Haven't looked at wrapping yet, but I did fix another issue I was having, and thought you might be interested in the code. When my combat log reached a certain height it stopped rendering new text, and just had vertical lines going straight down from the bottom-most pixels that showed properly. It t...
by luminosity
Tue Jan 25, 2011 11:57 pm
Forum: Libraries and Tools
Topic: a Rich Text library for LÖVE
Replies: 92
Views: 17652

Re: a Rich Text library for LÖVE

Experimental.