Search found 89 matches
- Fri Aug 31, 2018 2:18 pm
- Forum: Libraries and Tools
- Topic: scrale - Letterboxing the simple way [0.10.2, BETA]
- Replies: 0
- Views: 2874
scrale - Letterboxing the simple way [0.10.2, BETA]
Personally, I think the push lib is a bit too complicated, so I came up with my own implementation for low resolution games that scale and center itself. Here are the features: Support for window and fullscreen mode. Supports toggling between window and fullscreen mode. Works for desktop and mobile ...
- Fri Aug 31, 2018 2:00 pm
- Forum: Support and Development
- Topic: Touchbar breaks fullscreen on Android
- Replies: 1
- Views: 2467
Re: Touchbar breaks fullscreen on Android
This is a late reply, but the reason why the soft buttons cause this issue is on game start your fullscreen is false and you change fullscreen to true later on. When changing fullscreen to true, it won't trigger the window resize event on Android, thus the dimensions are not updated. Just do t.windo...
- Thu Aug 02, 2018 3:25 pm
- Forum: General
- Topic: How can I store cool levels and sweet resources cozily
- Replies: 6
- Views: 5528
Re: How can I store cool levels and sweet resources cozily
Regarding code organisation: Your game looks like it will have very strict rules and laws in your game world. This makes your game to a good candidate for an ECS bone structure (Entity-Component-System). So far I have experience with tiny-ecs and Concord. I would suggest you to go for Concord , beca...
- Fri Jul 20, 2018 8:29 pm
- Forum: Libraries and Tools
- Topic: Spritebatch extension
- Replies: 7
- Views: 5910
Re: Spritebatch extension
Great work, thanks so much! This piece is a gem for me. It just not only allows to define each color of the vertices for each quad, it even allows modifying the texture mapping of those 4 vertices to be able to make a trapeze out of a simple sprite, neat. Unfortunately, you do not modify the mesh da...
- Thu Jul 05, 2018 9:43 am
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 269856
Re: [0.10.2] AdMob support for Android!
You can find the app icons for Android in app/src/main/res. There are directories for each resolution. You need to place your app icon in different resolutions there. The mipmap versions aren't necessary, though.
- Wed Jul 04, 2018 3:47 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 508021
Re: Love.js - A Direct Emscripten Port
Sound lags very hard on Mac OS X Chrome.
- Tue Jul 03, 2018 2:22 pm
- Forum: Libraries and Tools
- Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
- Replies: 11
- Views: 25503
RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
Hi, I decided to create forks of bio1712's AdMob supported forks of LÖVE and started adding more native functionality that is useful for mobile platforms. I'd like to share it with you and I'm welcoming anybody who wants to test all out of it. The reason why I started this project is I wanted to add...
- Fri Jun 15, 2018 1:36 pm
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 269856
Re: [0.10.2] AdMob support for Android!
Modix and I managed to fix the interstitial ads, but still, rewarded ads dont work for both of us. How did you do that? Hi bio, sorry for my late participation. I had priorities in building my game first. On this point I was considering to use the your AdMob ports from 0.10.2 (I won't go for the la...
- Fri Jun 08, 2018 1:26 pm
- Forum: Libraries and Tools
- Topic: [Library] tiny-ecs - Fast Simple Entity Component System
- Replies: 50
- Views: 92198
Re: [Library] tiny-ecs - Fast Simple Entity Component System
I can't reproduce with 11.1. It reaches 630 something and it never reaches the 640 barrier. Then it goes all the way down to ~320. With 0.10.2 I get a similar result, but it never reaches 580. That's after a ~5 minutes run. I think this is related to LuaJIT garbage collection, not to the lib. Edit:...
- Sun Jun 03, 2018 3:44 pm
- Forum: Libraries and Tools
- Topic: [Library] tiny-ecs - Fast Simple Entity Component System
- Replies: 50
- Views: 92198
Re: [Library] tiny-ecs - Fast Simple Entity Component System
I found a memory leak in this library: Calling world:remove seems to not clear the memory of the associated object or parts of it as kept alive, I have no idea why this is happening, yet. Here is a sample: tiny = require("lib.tiny") function love.load(args) world = tiny.world() end functio...