Search found 911 matches
- Sun Aug 11, 2013 10:01 pm
- Forum: Support and Development
- Topic: [Question] GLSL to LÖVE
- Replies: 5
- Views: 2837
Re: [Question] GLSL to LÖVE
Thank you so much chezrom :awesome: Now all I need to do is to set it to fullscreen and watch it for hours :joker: and I'm also gonna study your code I wan't to get a little acquainted with the shader scenes, thanks again man :) You rename your main to effect. vec4 effect(vec4 ic, Image tex, vec2 tc...
- Sun Aug 11, 2013 8:36 pm
- Forum: Support and Development
- Topic: [Question] GLSL to LÖVE
- Replies: 5
- Views: 2837
Re: [Question] GLSL to LÖVE
So I just copy the code and past it into the function ?
EDIT: If I copy the whole thing and past it, it gives me an error saying that the function "main" is already defined. And if I just past the code inside the main I get a bunch of errors.
EDIT: If I copy the whole thing and past it, it gives me an error saying that the function "main" is already defined. And if I just past the code inside the main I get a bunch of errors.
- Sun Aug 11, 2013 8:30 pm
- Forum: Support and Development
- Topic: [Question] GLSL to LÖVE
- Replies: 5
- Views: 2837
[Question] GLSL to LÖVE
So how would one transform a GLSL code into löve, because I found this awesome shader on heroku and I just want to put it in a window. Here's the shader: https://glsl.heroku.com/e#8389.4 And (as you can see in the page) here's the code: #ifdef GL_ES precision mediump float; #endif uniform float time...
- Sun Aug 11, 2013 7:58 pm
- Forum: General
- Topic: What do you do while you code?
- Replies: 35
- Views: 12518
Re: What do you do while you code?
I listen do deep house, it really set me on the mood to code a straight week, or even more
- Sun Aug 11, 2013 7:02 pm
- Forum: Support and Development
- Topic: Get sound points.
- Replies: 8
- Views: 5641
Re: Get sound points.
With a quick google search I found this viewtopic.php?f=4&t=10011
- Sun Aug 11, 2013 4:06 pm
- Forum: Support and Development
- Topic: Character with animation
- Replies: 27
- Views: 17431
Re: Character with animation
Yeah, I guess it's good to exercise
But Ragtime all you need to do to fix you code is to change line 30 to
Whenever you want to draw an animation with AnAL you do and never forget to do the on love.update(dt)
But Ragtime all you need to do to fix you code is to change line 30 to
Code: Select all
anim:drawAnimation(x,y)
Code: Select all
animation:drawAnimation(x,y)
Code: Select all
animation:update(dt)
- Sun Aug 11, 2013 1:35 pm
- Forum: Libraries and Tools
- Topic: Lövely NET - A Very Simple HTML Browser [v2]
- Replies: 17
- Views: 7912
Re: Lövely NET - A Very Simple HTML Browser [v2]
If you're free then here's another bug. I get invalid UTF on google.com EDIT : When you press backspace it deletes the whole URL, that can be helpful sometimes but it's a pain in others, maybe when you pressed lctrl and backspace then it would delete the whole URL but it'd only delete one char at a ...
- Sun Aug 11, 2013 1:18 pm
- Forum: Support and Development
- Topic: Character with animation
- Replies: 27
- Views: 17431
Re: Character with animation
But why, AnAL already exists and it perfect
- Sun Aug 11, 2013 12:09 am
- Forum: Support and Development
- Topic: Character with animation
- Replies: 27
- Views: 17431
Re: Character with animation
Wha..? No, just NO. Building an animation code yourself is a pain in the ass and it'll just mess up your code even if you make another lua to hold the animation code you'll just think back on how much time you used just to create something that already exists and that there was no real need to recre...
- Sat Aug 10, 2013 11:30 pm
- Forum: Support and Development
- Topic: Moving the Grid
- Replies: 6
- Views: 4406
Re: Moving the Grid
On line 32 replace
with:
If you don't know why that happened at first glance then look again, it's really self explanatory
Code: Select all
love.graphics.rectangle("line", x * 32, y * 32, 32, 32)
Code: Select all
love.graphics.rectangle("line", x * 32-32, y * 32-32, 32, 32)