Hey ivan, cheers. I had tried changing the Mass/Density - but the Box would sink quite quickly. However mixing that with lowering Friction of the Box seems to have worked.
Thanks!
Search found 75 matches
- Sat Jun 09, 2018 4:01 pm
- Forum: Support and Development
- Topic: Box in water moves when Player moves
- Replies: 4
- Views: 2232
- Sat Jun 09, 2018 3:32 pm
- Forum: Support and Development
- Topic: Box in water moves when Player moves
- Replies: 4
- Views: 2232
Box in water moves when Player moves
I have a Player and Box that are both Dynamic bodies, and a "water volume" that is a Sensor I have written some water bobbing code (using applyForce()) so when the Player and Box land they bob up and down - and im quite happy with it. When my Player jumps on the Box, the Box sinks a bit be...
- Sun Apr 22, 2018 1:08 pm
- Forum: Support and Development
- Topic: Misunderstanding example in docs on Mount and Fuse
- Replies: 5
- Views: 2261
Misunderstanding example in docs on Mount and Fuse
https://love2d.org/wiki/love.filesystem.getSourceBaseDirectory Im following the example here to mount a folder in the same fold at my mygame.exe So to be clear: mygame/ > mygame.exe > myfolder/ > all dlls* In my code I do the following: local maindir = "myfolder" -- "mygame" -- t...
- Sun Feb 11, 2018 5:16 pm
- Forum: Support and Development
- Topic: Body:setAngularVelocity(0) isnt doing what I expected
- Replies: 1
- Views: 1221
Body:setAngularVelocity(0) isnt doing what I expected
When using Body:setAngularVelocity(n) it starts my Body rotating.
I was expecting passing 0 would cause it to stop rotating ?
Has anyone else experienced this? or am I using this func wrong
I was expecting passing 0 would cause it to stop rotating ?
Has anyone else experienced this? or am I using this func wrong
- Wed Jan 10, 2018 2:20 pm
- Forum: General
- Topic: Building a Level Editor in Visual Studio
- Replies: 1
- Views: 1933
Building a Level Editor in Visual Studio
I've build level editors in my love2d projects. Handling the GUI has always been an annoying part. As someone who enjoys learning and doing lil projects, what would be the process in building a VS level editor? I mean so Im using Forms etc.. to structure my UI. Would I need to get the love build? Wh...
- Wed Sep 20, 2017 12:34 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 120391
Re: Löve "Light vs. Shadow" Engine v2
Just to clarify : https://love2d.org/imgmirrur/OiPKMwK.png the bottom wall I dont think should light up maybe some would say this is too specific, but even in the "complex" demo if you place 2 shapes one behind the other and shine a light at them the one furthest away lights up as if the ...
- Mon Mar 27, 2017 1:54 pm
- Forum: General
- Topic: LÖVE 0.10.2 released
- Replies: 42
- Views: 43985
Re: LÖVE 0.10.2 released
No, I've always used sublime... As I said, 9.1 and 9.2 (and the other older versions I've used) have all worked running from sublime and attaching the console window, it's really odd how 10 doesnt :S
- Sun Mar 26, 2017 2:44 pm
- Forum: General
- Topic: LÖVE 0.10.2 released
- Replies: 42
- Views: 43985
Re: LÖVE 0.10.2 released
yeah, ive always had used this in previous Love versions, just 10.2 doesnt spawn the console window if I run from sublime. It does spawn if I drag my game folder onto love.exe
- Sun Mar 26, 2017 2:29 pm
- Forum: General
- Topic: LÖVE 0.10.2 released
- Replies: 42
- Views: 43985
Re: LÖVE 0.10.2 released
Ah ok, that doe sound familiar cheers, but this helps only to print to sublime's console
I'm still curious how do I get back the separate console window?
I'm still curious how do I get back the separate console window?
- Sun Mar 26, 2017 12:47 pm
- Forum: General
- Topic: LÖVE 0.10.2 released
- Replies: 42
- Views: 43985
Re: LÖVE 0.10.2 released
Also it appears the sublime console is only printed to after Love.exe is closed