This is the first time I've heard of io.popen (completely looked past it), I could make use of it for myself.
Is it disabled in 0.7.2? I sorta looked through the comments but I am derp
Search found 45 matches
- Sat Mar 17, 2012 2:52 am
- Forum: Support and Development
- Topic: Love security flaw
- Replies: 42
- Views: 13441
- Mon Mar 12, 2012 11:15 pm
- Forum: Support and Development
- Topic: Love 0.8.0
- Replies: 8
- Views: 6861
Re: Love 0.8.0
I see you watch captainsparkles x3
also awesome, I've been wondering about 0.8.0
also awesome, I've been wondering about 0.8.0
- Sat Feb 18, 2012 4:30 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225451
Re: LUBE (Networking Library)
I've looked for updated versions but all links I've tried have been 404'd :/
Also yes, that fixed it, thanks
Also yes, that fixed it, thanks
- Sat Feb 18, 2012 12:21 am
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225451
Re: LUBE (Networking Library)
In LUBE, Server.clients Once a player disconnects, its removed from the list, but then the client next in the list disconnects after (I think) the ping builds up. Its an issue with LUBE itself disconnecting clients, has nothing to do with my code. Im using LUBE version 0.7. if that helps. edit: if I...
- Fri Feb 17, 2012 10:39 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225451
Re: LUBE (Networking Library)
Any reason when a player disconnects that it sets the index of a player to 0? it seems to screw up the whole list of clients, which is making it difficult to work with disconnections :I edit: In my server, if client 2 disconnects, it leaves me with clients 1 and 3, as it should, but then client 3 ti...
- Thu Jan 26, 2012 10:32 pm
- Forum: Libraries and Tools
- Topic: Löve color mixer (not written with löve)
- Replies: 5
- Views: 2190
Re: Löve color mixer (not written with löve)
I feel this kind of thing would be most useful as an add-on for Notepad++, placing the love.graphics.setColor(r,g,b) at the text cursor's location
- Mon Jan 09, 2012 7:43 pm
- Forum: Libraries and Tools
- Topic: TimeKeeper - a clock/calendar
- Replies: 16
- Views: 4606
Re: TimeKeeper - a clock/calendar
well it works, well done
- Sat Jan 07, 2012 5:04 pm
- Forum: Games and Creations
- Topic: Pop (v2) (simple mouse game)
- Replies: 32
- Views: 25388
Re: Pop 1.5 (simple mouse game)
I lasted 315 seconds and scored 447
Now my wrist hurts
I like the smooth shading around the edges!
Now my wrist hurts
I like the smooth shading around the edges!
- Tue Dec 27, 2011 6:16 pm
- Forum: Support and Development
- Topic: code errors when drawing rectangle
- Replies: 4
- Views: 1690
Re: code errors when drawing rectangle
Basically function love.mousepressed(x, y, button) if button == "l" then drawx = x drawy = y end end function love.draw() if drawx~=nil and drawy~=nil then love.graphics.rectangle("fill",drawx,drawy,40,40) end end This way it wont render the rectangle until you've given a value t...
- Sun Dec 25, 2011 8:42 pm
- Forum: Support and Development
- Topic: Getting the size of text / font
- Replies: 6
- Views: 3540
Re: Getting the size of text / font
No it doesnt, but dont worry, i got it.
it says on http://love2d.org/wiki/Tutorial:Fonts_a ... g_an_image that you can use
to get the default font.
it says on http://love2d.org/wiki/Tutorial:Fonts_a ... g_an_image that you can use
Code: Select all
font = love.graphics.newFont(15)