Search found 48 matches

by philnelson
Thu Oct 29, 2009 1:36 am
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 104598

Re: 0.6.0 Update

It would be super helpful if we could get a sticky topic that just says "here's how to checkout the source, and build it" and all that, I think. I had to dig a little bit more than I'd like to find the mercurial URL above.

And I still dunno how to build it.
by philnelson
Tue Mar 03, 2009 8:12 pm
Forum: Games and Creations
Topic: C.O.C.K. ATTACK
Replies: 12
Views: 10378

Re: C.O.C.K. ATTACK

Still working on it. Still having trouble with lua and tables and calling table data later on. It's VERY confusing to me. Code: function load () beak_data = {dmg=8,spd=2,tohit=10} end later on... math.random(1,beak_data.dmg) Gives error "bad argument #2 to random, number expected got nil",...
by philnelson
Mon Mar 02, 2009 7:11 pm
Forum: Games and Creations
Topic: C.O.C.K. ATTACK
Replies: 12
Views: 10378

Re: C.O.C.K. ATTACK

Ah, I didn't even know about assert. Useful! Thanks.
by philnelson
Mon Mar 02, 2009 6:46 pm
Forum: Games and Creations
Topic: C.O.C.K. ATTACK
Replies: 12
Views: 10378

Re: C.O.C.K. ATTACK

What's the deal with Lua and referring to table data in mathematical comparisons? I'm trying to do this head_data = {tohit=6} tohit_roll = math.random(1,20) if head_data.tohit <= tohit_roll then do stuff end but I get an error that says I'm trying to compare a number to nil. I can display head_data....
by philnelson
Sun Mar 01, 2009 8:07 pm
Forum: Games and Creations
Topic: C.O.C.K. ATTACK
Replies: 12
Views: 10378

Re: C.O.C.K. ATTACK

Having a lot of trouble right now deciding on how to create "buttons" and so forth in the UI. I'm interested in how other people accomplish this. The way I'm doing it is like this, in pseudocode: on mouse click if the click happened in between these X and Y coordinates do this stuff end en...
by philnelson
Fri Feb 27, 2009 6:46 pm
Forum: Games and Creations
Topic: C.O.C.K. ATTACK
Replies: 12
Views: 10378

Re: C.O.C.K. ATTACK

Yes! LUBE is working, in fact. Right now it can just send strings back and forth (we implemented a super crude version of IRC basically). I may release that part of the code as a simple demo for LUBE. Once I can figure out a good way to create simple UI buttons and so forth, anyway.
by philnelson
Fri Feb 27, 2009 6:15 pm
Forum: Games and Creations
Topic: C.O.C.K. ATTACK
Replies: 12
Views: 10378

C.O.C.K. ATTACK

I've been working a project in TIGsource.com's newest competition, the Cockpit Compo. I'm currently looking for a collaborator to help with the code (esp. GUI elements), and since it's written in Love2d, I thought I'd post here to see if anyone was interested. You can see the status of the project a...
by philnelson
Fri Feb 27, 2009 6:07 pm
Forum: Libraries and Tools
Topic: LoveUI for Love 0.5.0
Replies: 118
Views: 72869

Re: LoveUI... The next generation in gui development.

I'm in the marketing for a Love-based GUI framework. I dig the verbosity of the comments in the code, that is a good thing.
by philnelson
Thu Feb 26, 2009 11:02 pm
Forum: Libraries and Tools
Topic: Leif GUI library
Replies: 35
Views: 29221

Re: Leif GUI library

I don't expect anything, I was just wondering if anything was happening, since it had been a couple months since there had been a message posted in this thread.
by philnelson
Thu Feb 26, 2009 8:17 pm
Forum: Games and Creations
Topic: Tank an ode to Combat *UPDATE release 58*
Replies: 10
Views: 14167

Re: Tank an ode to Combat

Works well here on OS X. I dig the authenticity.