Search found 131 matches

by steVeRoll
Mon Jul 29, 2019 1:07 pm
Forum: Games and Creations
Topic: Three Doors
Replies: 11
Views: 10693

Re: Three Doors

A very interesting game, I had fun solving it.
But as sphyrth points out, you have to make the game compatible with monitors of different sizes.
by steVeRoll
Sun Jul 28, 2019 10:13 am
Forum: Games and Creations
Topic: Connection puzzle
Replies: 4
Views: 4442

Re: Connection puzzle

I didn't actually invent this puzzle, in 7th grade it was given to us as a challenge in math class. I don't know who came up with this puzzle, but the papers we got were created with logic and reasoning behind them. With this I just came up with a way to generate a new puzzle every time, I didn't th...
by steVeRoll
Sat Jul 27, 2019 8:22 pm
Forum: Games and Creations
Topic: Connection puzzle
Replies: 4
Views: 4442

Connection puzzle

A very simple puzzle game.
There is a board with circles on it, you can connect circles to their eight neighbors. To complete the puzzle, every circle must have as many connections as the number on it says. Connections cannot cross each other.
sun puzzle.png
sun puzzle.png (46.83 KiB) Viewed 4441 times
by steVeRoll
Wed Jun 26, 2019 10:44 am
Forum: Games and Creations
Topic: Atari2600-like game
Replies: 3
Views: 6340

Re: Atari2600-like game

Very nice! I'd recommend you use

Code: Select all

love.graphics.setDefaultFilter("nearest", "nearest")
to make the images look more sharp.
by steVeRoll
Fri May 10, 2019 5:31 pm
Forum: Support and Development
Topic: Slash in parenthesis [SOLVED]
Replies: 2
Views: 2288

Re: Slash in parenthesis

I don't see anything wrong with the code you posted. Other than the useless concatenation of '1' and '/'.
by steVeRoll
Fri Apr 19, 2019 9:01 am
Forum: General
Topic: A hot potato
Replies: 4
Views: 11714

Re: A hot potato

From what I can gather, you put the player's movement code inside of love.keypressed, which is only called when a key is pressed. Instead, put the movement code in love.update, and check if a key is pressed using love.keyboard.isDown.
by steVeRoll
Wed Apr 17, 2019 5:29 pm
Forum: Support and Development
Topic: My code does not work [SOLVED]
Replies: 1
Views: 6676

Re: My code does not work

Hi and welcome to the forums! There seem to be syntax errors on lines 3 and 4: you don't have to write "local" before defining a field of another table.
Please be a little more specific and describe the error you're getting.
by steVeRoll
Sun Apr 07, 2019 12:53 pm
Forum: Support and Development
Topic: Tower Defense suggestions?
Replies: 1
Views: 2074

Re: Tower Defense suggestions

Seems helpful, but I feel like this should be posted in General.
by steVeRoll
Thu Apr 04, 2019 8:46 pm
Forum: Support and Development
Topic: Save/Load System Help
Replies: 2
Views: 3773

Re: Save/Load System Help

Hi and welcome to the forums! If you want to save something to the player's computer, it involves writing to a file. When you want to load that data, you read the file. In löve, writing to a file is as simple as: love.filesystem.write("filename.txt", "abcd 1234 some data here") A...
by steVeRoll
Sat Mar 30, 2019 10:43 am
Forum: Games and Creations
Topic: Simple Escape Room Engine
Replies: 2
Views: 7215

Simple Escape Room Engine

A while ago I made this escape room game. The code isn't very pretty and there's way too many globals, but it works.