A very interesting game, I had fun solving it.
But as sphyrth points out, you have to make the game compatible with monitors of different sizes.
Search found 131 matches
- Mon Jul 29, 2019 1:07 pm
- Forum: Games and Creations
- Topic: Three Doors
- Replies: 11
- Views: 10693
- Sun Jul 28, 2019 10:13 am
- Forum: Games and Creations
- Topic: Connection puzzle
- Replies: 4
- Views: 4442
Re: Connection puzzle
I didn't actually invent this puzzle, in 7th grade it was given to us as a challenge in math class. I don't know who came up with this puzzle, but the papers we got were created with logic and reasoning behind them. With this I just came up with a way to generate a new puzzle every time, I didn't th...
- Sat Jul 27, 2019 8:22 pm
- Forum: Games and Creations
- Topic: Connection puzzle
- Replies: 4
- Views: 4442
Connection puzzle
A very simple puzzle game.
There is a board with circles on it, you can connect circles to their eight neighbors. To complete the puzzle, every circle must have as many connections as the number on it says. Connections cannot cross each other.
There is a board with circles on it, you can connect circles to their eight neighbors. To complete the puzzle, every circle must have as many connections as the number on it says. Connections cannot cross each other.
- Wed Jun 26, 2019 10:44 am
- Forum: Games and Creations
- Topic: Atari2600-like game
- Replies: 3
- Views: 6340
Re: Atari2600-like game
Very nice! I'd recommend you use to make the images look more sharp.
Code: Select all
love.graphics.setDefaultFilter("nearest", "nearest")
- Fri May 10, 2019 5:31 pm
- Forum: Support and Development
- Topic: Slash in parenthesis [SOLVED]
- Replies: 2
- Views: 2288
Re: Slash in parenthesis
I don't see anything wrong with the code you posted. Other than the useless concatenation of '1' and '/'.
- Fri Apr 19, 2019 9:01 am
- Forum: General
- Topic: A hot potato
- Replies: 4
- Views: 11714
Re: A hot potato
From what I can gather, you put the player's movement code inside of love.keypressed, which is only called when a key is pressed. Instead, put the movement code in love.update, and check if a key is pressed using love.keyboard.isDown.
- Wed Apr 17, 2019 5:29 pm
- Forum: Support and Development
- Topic: My code does not work [SOLVED]
- Replies: 1
- Views: 6676
Re: My code does not work
Hi and welcome to the forums! There seem to be syntax errors on lines 3 and 4: you don't have to write "local" before defining a field of another table.
Please be a little more specific and describe the error you're getting.
Please be a little more specific and describe the error you're getting.
- Sun Apr 07, 2019 12:53 pm
- Forum: Support and Development
- Topic: Tower Defense suggestions?
- Replies: 1
- Views: 2074
Re: Tower Defense suggestions
Seems helpful, but I feel like this should be posted in General.
- Thu Apr 04, 2019 8:46 pm
- Forum: Support and Development
- Topic: Save/Load System Help
- Replies: 2
- Views: 3773
Re: Save/Load System Help
Hi and welcome to the forums! If you want to save something to the player's computer, it involves writing to a file. When you want to load that data, you read the file. In löve, writing to a file is as simple as: love.filesystem.write("filename.txt", "abcd 1234 some data here") A...
- Sat Mar 30, 2019 10:43 am
- Forum: Games and Creations
- Topic: Simple Escape Room Engine
- Replies: 2
- Views: 7215
Simple Escape Room Engine
A while ago I made this escape room game. The code isn't very pretty and there's way too many globals, but it works.