Search found 59 matches

by NotARaptor
Sat Apr 07, 2018 7:08 pm
Forum: General
Topic: Will Love2D meet my needs?
Replies: 7
Views: 5284

Re: Will Love2D meet my needs?

Dude.. the language is irrelevant. I didn't know Lua before but I've made some fun stuff with Löve, and I intend to carry on. GUI stuff is, honestly, easy. It's just simple maths. Sure, *making* a good UI and UX is difficult, but It's a different skillset to programming it. But given what you want t...
by NotARaptor
Fri Apr 06, 2018 3:50 pm
Forum: Support and Development
Topic: My own format of files OR not
Replies: 7
Views: 4184

Re: My own format of files OR not

You want to use a custom image format, because you don't want other people to be able to read the image files? It's not possible - no matter what you do, the code to load the images will be in Lua, so someone could read that and use it to load the files. You could make it more difficult (but not imp...
by NotARaptor
Wed Apr 04, 2018 4:01 pm
Forum: Support and Development
Topic: Drawing filled organic shapes
Replies: 2
Views: 2958

Re: Drawing filled organic shapes

Can you show us some example images of the kind of shapes you're trying to create? The general problem can be solved in at least two ways (without shaders): - Keep doing what you're doing but do the triangulation yourself. I believe there is a modified ear-clipping algorithm that can handle self-int...
by NotARaptor
Tue Apr 03, 2018 1:31 pm
Forum: Support and Development
Topic: keep aspect ratio in several resolutions
Replies: 13
Views: 7951

Re: keep aspect ratio in several resolutions

Divide the "stuff to draw" into two main lists - the world and the GUI. The world... well you'll just have to draw a smaller portion of it for smaller screens. For the GUI, position everything relative to the general borders of the screen - i.e. "20 pixels from the right border, 10 pi...
by NotARaptor
Tue Apr 03, 2018 12:31 pm
Forum: Support and Development
Topic: keep aspect ratio in several resolutions
Replies: 13
Views: 7951

Re: keep aspect ratio in several resolutions

Stretching would probably look bad. What sort of game are you trying to make?
by NotARaptor
Wed Mar 28, 2018 7:53 pm
Forum: Support and Development
Topic: Error With Object Oriented Things
Replies: 13
Views: 8664

Re: Error With Object Oriented Things

On Windows you can force a console to appear by editing the conf.lua file. Print is invaluable for debugging :)
by NotARaptor
Tue Mar 27, 2018 1:00 pm
Forum: Support and Development
Topic: Error With Object Oriented Things
Replies: 13
Views: 8664

Re: Error With Object Oriented Things

That's because you're calling self.TestMap - this doesn't pass the object reference as the first parameter, so inside the method it takes the first parameter to TestMap and assigns that to self.

Change all the calls to self:TestMap(...) and it will work fine.
by NotARaptor
Tue Mar 20, 2018 4:30 pm
Forum: Games and Creations
Topic: Procedural JRPG - preAlpha 2
Replies: 9
Views: 10960

Re: Procedural JRPG - preAlpha 1

No need to worry about the graphics! Everyone uses placeholders to start - most of my concepts are just rectangles and circles. One suggestion I have is during your road building part, if you're crossing water you use boats - nice little concept :) I would also suggest bridges as a concept for cross...
by NotARaptor
Tue Mar 20, 2018 12:10 pm
Forum: Games and Creations
Topic: Procedural JRPG - preAlpha 2
Replies: 9
Views: 10960

Re: Procedural JRPG - preAlpha 1

I like it! Nice detail on the world generation - I love stuff like this. Have you read the red blob games article ? Seeing your comment "Use more kinds of trees ??" made me think of that one. A couple of observations! (of course) - Split up the M.createNewWorld function into smaller functi...
by NotARaptor
Sun Mar 18, 2018 11:56 am
Forum: General
Topic: LOVE users map
Replies: 182
Views: 118364

Re: LOVE users map

La Línea de la Concepción, Spain