Search found 223 matches
- Thu Nov 15, 2012 7:56 pm
- Forum: Support and Development
- Topic: Help me with some ray-tracing math
- Replies: 21
- Views: 10949
Re: Help me with some ray-tracing math
I checked again and you are correct that it does fail at larger angles. Your maxX and maxY is incorrect I believe (Why are you adding +1 to each of your x1,y1?): local maxX = ((x + (vx > 0 and 0 or -1)) * cellSize - x1) / vx local maxY = ((y + (vy > 0 and 0 or -1)) * cellSize - y1) / vy EDIT: You st...
- Thu Nov 15, 2012 5:04 pm
- Forum: General
- Topic: Correct way to play sounds?
- Replies: 17
- Views: 8558
Re: Correct way to play sounds?
The way sound is handled isn't very intuitive if you're new. It's not like an image object where you can just draw as many copies of an image as you want. I too share the same sentiment as kikito.
- Thu Nov 15, 2012 3:35 pm
- Forum: Libraries and Tools
- Topic: [Snippet] Generic raycasting/line + demo! *1.0*
- Replies: 2
- Views: 1921
[Snippet] Generic raycasting/line + demo! *1.0*
Here's a code for generic raycasting through a grid. You can modify it anyway you want to fit your need. Hope it helps! And here's the paper it's based on if you want to try it on your own: http://www.cse.yorku.ca/~amana/research/grid.pdf NOTE. Cell (0,0) has its top left corner at (0,0) EDIT: *Remo...
- Thu Nov 15, 2012 1:16 pm
- Forum: Support and Development
- Topic: Help me with some ray-tracing math
- Replies: 21
- Views: 10949
Re: Help me with some ray-tracing math
Hello Kikito. I suspect that it is related to the 0/0 issue that I mentioned earlier (It's horrible I know). As you will notice in your demo, it will hang when the line is nearly horizontal. Do a printout and you will see your maxY becomes a nan value (indeterminate), which causes your loop to go on...
- Wed Nov 14, 2012 3:25 pm
- Forum: Support and Development
- Topic: love.graphics.polygon.isInside(x, y)
- Replies: 6
- Views: 2321
Re: love.graphics.polygon.isInside(x, y)
Why not use hardon collider shapes? It's pretty good.
- Sat Nov 03, 2012 2:04 pm
- Forum: Support and Development
- Topic: Change the properties of my game's exe file
- Replies: 3
- Views: 2040
- Sat Nov 03, 2012 5:49 am
- Forum: Support and Development
- Topic: RPG dialog text?
- Replies: 1
- Views: 1627
- Mon Oct 29, 2012 9:59 pm
- Forum: General
- Topic: Space partitionning related questions
- Replies: 10
- Views: 3336
Re: Space partitionning related questions
Ah yes. I have a case of the commit itis with that repo. There's always a slight bug that I have to fix or code format that I don't like. I need to have better testing standards. It's bug free now though. :shock: Compared to my other repo's, I don't go commit happy cause the other stuff is simple. I...
- Mon Oct 29, 2012 1:23 pm
- Forum: General
- Topic: Space partitionning related questions
- Replies: 10
- Views: 3336
Re: Space partitionning related questions
Hello Roland! Any standard broad phase collision pruning method will work. I recommend spatial hash as its the simplest method to use. If your objects are of wildly different sizes, I recommend spatial hash still (It's that good!). But if you're curious, you can try to implement a sweep and prune (o...
- Mon Oct 15, 2012 3:06 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1500917
Re: What's everyone working on? (tigsource inspired)
Too many ideas, not enough time.