Search found 930 matches
- Wed Jun 12, 2019 2:16 am
- Forum: Libraries and Tools
- Topic: Find globals with LuaJIT (Linux, probably Mac too)
- Replies: 12
- Views: 13280
Re: Find globals with LuaJIT (Linux, probably Mac too)
It is absolutely optional, you can ignore the linter. The linter's job is to help you write idiomatic code. If you don't want to, then don't use a linter or just ignore the rules you don't care to follow. At no point does luacheck change your code, it only informs you of issues it finds.
- Tue Jun 11, 2019 4:09 pm
- Forum: General
- Topic: STI Tutorial, Getting whole sprite sheet
- Replies: 8
- Views: 9259
Re: STI Tutorial, Getting whole sprite sheet
check the wiki to make sure you're using it correctly
- Tue Jun 11, 2019 4:07 pm
- Forum: Libraries and Tools
- Topic: Find globals with LuaJIT (Linux, probably Mac too)
- Replies: 12
- Views: 13280
Re: Find globals with LuaJIT (Linux, probably Mac too)
the underscore method is idiomatic Lua so i think it's fine~
- Tue Jun 11, 2019 5:38 am
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 163281
Re: LÖVR - a LÖVE-like engine for virtual reality
LOVR is written in C99 and LOVE is written in C++ so they aren't really compatible, no. On a different note, I've been using LOVR a lot recently with @shakesoda and we're working on an online multiplayer social game with it. We've made a fair bit of progress so far! Without trying to shill my own wa...
- Tue Jun 11, 2019 5:09 am
- Forum: Libraries and Tools
- Topic: Find globals with LuaJIT (Linux, probably Mac too)
- Replies: 12
- Views: 13280
Re: Find globals with LuaJIT (Linux, probably Mac too)
I definitely like the _ idiom. If I am calling a function that has optional variables, I want it to be very obvious if I am not using them. A note about your example, in Lua you can just leave out trailing variables if you do not need to use them. function love.keypressed(_, scancode, _) could be wr...
- Tue Jun 11, 2019 4:50 am
- Forum: Libraries and Tools
- Topic: What's your In-Code Documentation Tool?
- Replies: 1
- Views: 3963
Re: What's your In-Code Documentation Tool?
I think in general for Lua the usual choice is LDoc, which is the Lua documentation generator that uses the syntax denoted above. I use it for my libs.
- Tue Jun 11, 2019 4:37 am
- Forum: Games and Creations
- Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
- Replies: 16
- Views: 17697
Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Whoa, this is super cool! I <3 the original Shining Force on Genesis, never played the sequels. Is the art original or did you find it somewhere? Definitely gonna keep an eye on this project.
- Tue Jun 11, 2019 4:08 am
- Forum: Support and Development
- Topic: Trouble with OpenGl
- Replies: 4
- Views: 4580
- Tue Jun 11, 2019 4:02 am
- Forum: Support and Development
- Topic: [Tutorial] Physics
- Replies: 6
- Views: 7265
Re: [Tutorial] Physics
You could just do love.graphics.draw() with the x and y coords as the circle's center coords minus the circle's radius. This is correct but there is a minor detail missing. You want to place your texture at the circle's center and then use half the width and height of the texture as the offset valu...
- Tue Jun 11, 2019 2:50 am
- Forum: General
- Topic: STI Tutorial, Getting whole sprite sheet
- Replies: 8
- Views: 9259
Re: STI Tutorial, Getting whole sprite sheet
you are drawing the whole texture, you want to send the quad with your texture.
there is a library called anim8 you might want to look into, it's pretty good at helping with animations
Code: Select all
local q = love.graphics.newQuad(0, 0, 16, 16)
love.graphics.draw(sprite.player, q, 100, 100)