Search found 26 matches
- Fri Jun 16, 2017 4:25 am
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 202175
Re: love-release - in Lua ! - makes LÖVE game release easier
I can't really help you with the zip_get_error . My guess from looking at https://tracker.debian.org/pkg/libzip is that Debian does not provide the latest version of the library, where zip_get_error is defined. Sorry ! I think this guess is correct. I was having trouble running love-release under D...
- Sun Aug 28, 2016 10:31 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1497065
Re: What's everyone working on? (tigsource inspired)
Is anyone else working on anything cute for Ludum Dare?
- Mon Apr 18, 2016 6:05 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1497065
Re: What's everyone working on? (tigsource inspired)
https://love2d.org/imgmirrur/UIuTp4T.gif Aaaaaaaaaand It's finished! You can grab it here! https://shru.itch.io/animal-arena I'll definitely check out your game after I've had some rest, kbmonkey. edit: Cool game, I dug the visuals and sound. Maybe one change I would have made would be to have brou...
- Sun Apr 17, 2016 11:28 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1497065
Re: What's everyone working on? (tigsource inspired)
I can't be the only one doing Ludum Dare right now? Here's my game so far:
- Mon Feb 22, 2016 4:47 pm
- Forum: Support and Development
- Topic: Pixel Perfect Rendering
- Replies: 4
- Views: 6369
Re: Pixel Perfect Rendering
Drawing everything to a canvas and then scaling that canvas afterwards is definitely the better solution. I don't recommend what ivan suggested because (a) it forces everything to move in exact integer magnitudes (b) it ties your game logic to a specific framerate. EDIT: I've actually had a look aro...
- Fri Oct 09, 2015 6:33 am
- Forum: Support and Development
- Topic: When do you need a StateManager?
- Replies: 8
- Views: 4017
Re: When do you need a StateManager?
I can send tables back to the previous state by returning them through a states blur callback and in the previous state I place code in the focus callback to handle the commands I want to send. Basically like having a dialog that returns certain values. Would you mind providing some simple code exa...