Search found 26 matches

by shru
Fri Jun 16, 2017 4:25 am
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 149
Views: 202175

Re: love-release - in Lua ! - makes LÖVE game release easier

I can't really help you with the zip_get_error . My guess from looking at https://tracker.debian.org/pkg/libzip is that Debian does not provide the latest version of the library, where zip_get_error is defined. Sorry ! I think this guess is correct. I was having trouble running love-release under D...
by shru
Sun Aug 28, 2016 10:31 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1497065

Re: What's everyone working on? (tigsource inspired)

Is anyone else working on anything cute for Ludum Dare?

Image
by shru
Mon Apr 18, 2016 6:05 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1497065

Re: What's everyone working on? (tigsource inspired)

https://love2d.org/imgmirrur/UIuTp4T.gif Aaaaaaaaaand It's finished! You can grab it here! https://shru.itch.io/animal-arena I'll definitely check out your game after I've had some rest, kbmonkey. edit: Cool game, I dug the visuals and sound. Maybe one change I would have made would be to have brou...
by shru
Sun Apr 17, 2016 11:28 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1497065

Re: What's everyone working on? (tigsource inspired)

I can't be the only one doing Ludum Dare right now? Here's my game so far:

Image
by shru
Mon Feb 22, 2016 4:47 pm
Forum: Support and Development
Topic: Pixel Perfect Rendering
Replies: 4
Views: 6369

Re: Pixel Perfect Rendering

Drawing everything to a canvas and then scaling that canvas afterwards is definitely the better solution. I don't recommend what ivan suggested because (a) it forces everything to move in exact integer magnitudes (b) it ties your game logic to a specific framerate. EDIT: I've actually had a look aro...
by shru
Fri Oct 09, 2015 6:33 am
Forum: Support and Development
Topic: When do you need a StateManager?
Replies: 8
Views: 4017

Re: When do you need a StateManager?

I can send tables back to the previous state by returning them through a states blur callback and in the previous state I place code in the focus callback to handle the commands I want to send. Basically like having a dialog that returns certain values. Would you mind providing some simple code exa...