Search found 1035 matches

by tentus
Mon Apr 02, 2012 12:28 am
Forum: Support and Development
Topic: ICON HELP!!!
Replies: 5
Views: 4564

Re: ICON HELP!!!

by tentus
Sat Mar 31, 2012 2:53 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 185757

Re: Love2D WebPlayer (WebGL)

IE 9: "Hey guys we've caught up to Firefox 3.6!" (Well, almost)
by tentus
Sat Mar 31, 2012 2:46 pm
Forum: Support and Development
Topic: Problem with finding stuff in a table
Replies: 4
Views: 2602

Re: Problem with finding stuff in a table

You are removing an element from a table and then continuing forwards (the second element becomes the first element, but you've already comepleted that iteration in your for loop). Think of it like pulling steps out from a staircase, while you're climbing it. The obvious fix, then, is to walk down t...
by tentus
Fri Mar 30, 2012 6:27 pm
Forum: Support and Development
Topic: Better collision than BoundingBox
Replies: 8
Views: 3636

Re: Better collision than BoundingBox

Sure, here's a little test I put together a few months ago: function love.load() local HC = require 'hardoncollider' collider = HC(100, on_collide) hero = collider:addCircle(400,300, 24) boxes = {} for i=1, 6 do boxes[i] = collider:addRectangle(100 * i - 50, 150 + (i * 50), 50,50) collider:setPassiv...
by tentus
Thu Mar 29, 2012 9:04 pm
Forum: General
Topic: 3d engines?
Replies: 28
Views: 10240

Re: 3d engines?

by tentus
Thu Mar 29, 2012 7:58 pm
Forum: General
Topic: Hitbox checks (NOT point checks)
Replies: 8
Views: 5144

Re: Hitbox checks (NOT point checks)

Not... quite. I'm not sure what happened, but I had to extract and rezip your files in order to make them work. Weird. Are you sure you didn't rar them or something? The internal format of the .love is fine.
by tentus
Thu Mar 29, 2012 7:51 pm
Forum: Support and Development
Topic: Better collision than BoundingBox
Replies: 8
Views: 3636

Re: Better collision than BoundingBox

So?

Every game posted on this forum was made in Lua. I didn't have any trouble with slopes in Kurosuke, nor have I had trouble with them in games using HardonCollider.
by tentus
Thu Mar 29, 2012 7:50 pm
Forum: Support and Development
Topic: Animate variables at equal speeds
Replies: 11
Views: 5696

Re: Animate variables at equal speeds

Think about "steps" in the process of fading. You're already multiplying by "fades" (a speed variable?), so now you need to make that also account for a variable which basically describes how much change you do. To use a real world analogy, imagine two men walking to two differen...
by tentus
Thu Mar 29, 2012 7:43 pm
Forum: Support and Development
Topic: Better collision than BoundingBox
Replies: 8
Views: 3636

Re: Better collision than BoundingBox

Without a lib, good luck. You're on your own.
by tentus
Thu Mar 29, 2012 2:42 pm
Forum: Support and Development
Topic: Getting audio to work?
Replies: 14
Views: 9634

Re: Getting audio to work?

I keep seeing this in this thread:

Code: Select all

require "audio.lua"
This is wrong and will not work in 0.8.0.

The right way to require files is thus:

Code: Select all

require "audio"