Hello,
It could be interesting to show in each love function page if the function are useful for what kind of use :
- basic (a beginner must be learn it)
- advanced (you should learn)
- expert (you probably don't need it)
- internal (just for information)
What is your opinion ?
Regards,
Search found 161 matches
- Fri Apr 29, 2011 9:39 am
- Forum: General
- Topic: Wiki documentation comment/tag ?
- Replies: 4
- Views: 3578
- Thu Apr 28, 2011 8:57 am
- Forum: Support and Development
- Topic: fakelove : love in pure lua
- Replies: 11
- Views: 8517
Re: fakelove : love in pure lua
Can be good to support Android deviceishkabible wrote:dose Love really need to be for architectures other than x86? ...o wait is nlove's device use ARM?
- Wed Apr 27, 2011 8:43 pm
- Forum: Support and Development
- Topic: LOVE API naming discuss
- Replies: 10
- Views: 6327
Re: LOVE API naming discuss
I just realize my love.screen is far to be perfect. I think about love.screen with screen like a display, an arbitrary space to display/draw something and love.window, like just an name alias. But it's false, screen is a monitor. We can have one (or some time 2 or more) and windows are display insid...
- Wed Apr 27, 2011 12:34 pm
- Forum: Support and Development
- Topic: symlink not supported ?
- Replies: 15
- Views: 7312
Re: symlink not supported ?
What I use, it's a bit of a hack: package.path = package.path .. ";../common/?.lua" Oh it seems a good and beautiful workaround ! Thanks Robin :awesome: You then only need to remember to copy the common/ directory into the game dir when distributing your game. This is for mainly for devel...
- Wed Apr 27, 2011 8:20 am
- Forum: Support and Development
- Topic: love GUI sample ?
- Replies: 0
- Views: 2257
love GUI sample ?
Hello,
I planned to start playing with GUI !
I see on wiki there are LoveUI and Goo to build GUI with love.
LoveUI is marked for 0.6.x, so I have only Goo for my 0.7.x love.
Is somebody see some sample of use ?
Regards,
I planned to start playing with GUI !
I see on wiki there are LoveUI and Goo to build GUI with love.
LoveUI is marked for 0.6.x, so I have only Goo for my 0.7.x love.
Is somebody see some sample of use ?
Regards,
- Wed Apr 27, 2011 7:48 am
- Forum: Support and Development
- Topic: fakelove : love in pure lua
- Replies: 11
- Views: 8517
Re: fakelove : love in pure lua
LuaIL can handle textures(works ok with LuaGL, textures come out upside down :( ) LuaGL can handle graphics LuaSDL can be used for Audio and Input (and Kinda Graphics, hard to use with LuaGL in this case) LuaOpenAl can be used for Audio (however that will be tricky to use with LuaSDL) you can make ...
- Wed Apr 27, 2011 7:28 am
- Forum: Support and Development
- Topic: symlink not supported ?
- Replies: 15
- Views: 7312
Re: symlink not supported ?
You're right. I don't want security for now, I just want symlink supportRobin wrote:Oh god, it has started. Quick, everyone leave before the thread explodes with an interesting but off-topic discussion!
- Tue Apr 26, 2011 10:33 pm
- Forum: Support and Development
- Topic: String_exploding improvement
- Replies: 16
- Views: 7608
Re: String_exploding improvement
Good!
Let's use strong !
Regards,
Let's use strong !
Regards,
- Tue Apr 26, 2011 10:27 pm
- Forum: Support and Development
- Topic: symlink not supported ?
- Replies: 15
- Views: 7312
- Tue Apr 26, 2011 10:15 pm
- Forum: Support and Development
- Topic: Need help to emulate love.event.poll()
- Replies: 2
- Views: 1248
Re: Need help to emulate love.event.poll()
Great ! I understand how to do and successfully build my love.event emulation for fakelove 0.2
Thank you bartbes!
Regards,
Thank you bartbes!
Regards,